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FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
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Posted: 2012-01-21 21:59  (Last Edited: 2012-01-21 22:06) Reply | Quote
Thom

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#28912
Raijin wrote:
First of all, can you stop posting more than once? If you need to say something else, just edit your post.

Anyway, yeah Follin didn't make the Driver for that Genesis tune. That was by Dean Belfield. But cmon now.




You need to give credit when it's due.
"His instruments outclass any other generic use of instruments."


His guitars where the only unique thing about Super Off Road.

Everything else like using a triangle for a bass drum or using very shorted samples have been done before in many other games(particularly the Japanese). It's just that Tim follin actually know how to play a guitar well.


Posted: 2012-01-22 01:14 Reply | Quote
fluidvolt

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#28930
rainwarrior wrote:

Go to FamiTracker's sound configuration page, and turn the treble damping down to 0 db, and that high frequency aliasing that is kind of an endemic problem with FM synthesis will ring out pretty clearly.

Yeah, that must be it. Guess you'd have to hear a Genesis through an old TV to get the effect intended.
rainwarrior wrote:

Also, if you haven't heard it, listen to the Shinobi III soundtrack. It's wonderful.

Awesome! Those background shamisen type instruments sound great. Thanks for the tip.

Posted: 2012-02-15 21:24  (Last Edited: 2012-02-15 21:27) Reply | Quote
Thom

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#30417
Oh and Doommaster1994, a totally legitimate why of getting close to snes tracking is using the mos format. It's a good for a way to know the limitations of the 64KB of ram. The only problem is the lack of reverb. I done a short demo here with the program. And make sure you click on the mos program in the mos folder.


Attachments:
test_files.rar (931 Kb)
Posted: 2012-02-17 02:06 Reply | Quote
kulor



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#30463
I have a suggestion!! Particularly for the Sega Master System part of the tracker.
You should make it so that the instrument editor has an envelope for switching noise modes. That, mixed with fixed arpeggios, would mean no more tracking at full speed in order to get the noise channel to juggle bass and percussion simultaneously. You'd basically make it so that nobody ever had to suffer MOD2PSG2 ever again. ^O^

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Posted: 2012-02-17 07:30 Reply | Quote
Doommaster1994

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#30474
How do you make .MOS files? I have SNES development hardware and I don't know how to do it.

Posted: 2012-02-17 14:53 Reply | Quote
Demick12

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#30476
kulor wrote:
I have a suggestion!! Particularly for the Sega Master System part of the tracker.
You should make it so that the instrument editor has an envelope for switching noise modes. That, mixed with fixed arpeggios, would mean no more tracking at full speed in order to get the noise channel to juggle bass and percussion simultaneously. You'd basically make it so that nobody ever had to suffer MOD2PSG2 ever again. ^O^


I actually second that one. Not to hate on MOD2PSG2, but that thing is a BITCH to track in. Although it DOES has a very customisable GUI, then again so does Deflemask.

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You now process Dracula's Rib. Good luck processing it...
Posted: 2012-03-07 05:07 Reply | Quote
Delek

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#31373
CulturaChip MicroCompo Master System Using DefleMask Tracker!!

You could listen to some of the tracks on SoundCloud by clicking here.



Btw, DefleMask 5.2 with PCEngine support and GameBoy Rom Builder is almost done!. :D

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Delek's Website
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Posted: 2012-03-07 05:21 Reply | Quote
kinkinkijkin

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#31374
OH GOOD LORD YES

Posted: 2012-03-07 09:58  (Last Edited: 2012-10-25 07:35) Reply | Quote
gyms



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#31376


Posted: 2012-03-07 10:46 Reply | Quote
nicetas_c



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#31378
LSDj.MP3 be dethroned

wait

Posted: 2012-03-08 03:39 Reply | Quote
Demick12

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#31404
(drools at the sheer THOUGHT of working with anything PC-Engine music-related)

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You now process Dracula's Rib. Good luck processing it...
Posted: 2012-03-08 09:32 Reply | Quote
nicetas_c



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#31409
Now all we need is the Konami SCC chip. Then GXSCC would be formally abolished.

Posted: 2012-03-08 10:52  (Last Edited: 2012-03-08 10:53) Reply | Quote
Doommaster1994

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#31413
nicetas_c wrote:
Now all we need is the Konami SCC chip. Then GXSCC would be formally abolished.

Yes... I'm getting tired of that crap.

Posted: 2012-03-09 03:16 Reply | Quote
rainwarrior

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#31454
You can't kill GXSCC. It is too powerful.

Posted: 2012-03-09 18:45 Reply | Quote
nicetas_c



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#31480
if you ever make Bandai WonderSwan and Nintendo Virtual Boy possible i will die happily
then some day
deflemask becomes the universal tracker
and the entire botb is enforced to do everything with it

wait

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