kinkinkijkin
Member for: 5913 days Location: Not where my face is Status: Offline
#28499
Delek wrote:
C64 will be the next after PC Engine. :D
The main reason of this is that there are tools to make music for C64 in PC right now, but no one for PC Engine.
HuSIC
Delek
Member for: 5890 days Status: Offline
#28500
MML?, no way!. :P
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Moderator
Member for: 6529 days Location: Canada Status: Offline
#28501
Although it's also an MML compiler, XPMCK has PC-E support as well. Still, I'm chuffed to see it's going to be included in the future.
Can't stress this enough though: wait until the current set of systems is (nearly) bug-free before adding more! :p
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kinkinkijkin
Member for: 5913 days Location: Not where my face is Status: Offline
#28502
The only big bug I've seen in deflemask that's system-dependent is the original chip's oscillator 1 not working anymore.
Delek
Member for: 5890 days Status: Offline
#28503
Could you please be more specific?, I am testing all of the oscillators in the YMU759 and in the YM2612: all of them appears to be working just right.
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Raijin
Member for: 5669 days Status: Offline
#28504
How bout sum SNES support?
jk jk, please don't kill me.
But yeah, PC-E support is awesome. That sound chip is really interesting.
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kinkinkijkin
Member for: 5913 days Location: Not where my face is Status: Offline
#28508
Sorry, oscillator 2, only on 2 oscillator mode, and you can't use algorithm 1 because of this.
Delek
Member for: 5890 days Status: Offline
#28510
Oh, you are right, so, some bug fixes before the 5.2 release ftw!.
DefleMask 5.1e Released!:
NEWS:
01: Bug Fixed: Now you can use the Operator 2 of the YMU759 in 2 Operators mode.
02: Bug Fixed: Some strange noise while you were editing FM instruments dinamically.
03: Bug Fixed: Now the follow mode can be disabled correctly.
04: Bug Fixed: The "X" close instrument window button will not be obstructed by the envelope display in a FM Instrument.
05: Bug Fixed: Now the channel numbers display is correct on YMU759.
DOWNLOAD!
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Doommaster1994
Member for: 6003 days Location: Seattle, WA Status: Offline
#28512
For the SMS channels, there should be a hardware sweep effect.
Delek
Member for: 5890 days Status: Offline
#28517
The SN76489 does not have hardware sweeps.
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com63
Member for: 5834 days Location: North Van, BC, Canada. Status: Offline
#28519
How about add Atari 2600? (and POKEY)
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Delek
Member for: 5890 days Status: Offline
#28523
After PC Engine and C64, Atari 2600 is the mos probable system to add in Deflemask. :D
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Moderator
Member for: 6529 days Location: Canada Status: Offline
#28524
Are you considering the ZX Spectrum after the Atari 2600?
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Raijin
Member for: 5669 days Status: Offline
#28538
Dude are you seriously adding all of those systems? Won't Deflemask be using too much CPU resources that some people won't even be able to use it?
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kinkinkijkin
Member for: 5913 days Location: Not where my face is Status: Offline
#28539
I'm quite sure that delek would be smart enough to make it not store everything in ram if it comes to this, raijin.