Is it possible to convert waves? Because waves from my FDS -> GB converter as well as waveforms from GB games would otherwise be a pain to input.
I can make an importer!, if you only give me the format specs and a example file I will write a loader in just a minute.
psn wrote:
Ah, thanks for doing that. That's the problem I was getting when I thought my module had corrupted (it was just in the wrong mode). Glad to know it's been fixed!
Exactly, when I opened the Game Boy track, DefleMask said "Invalid File", Error 00: Format Error. But actually I forget to include the Game Boy switch!, so DefleMask show that error because it didn't switch!. It is fixed and now works perfectly.
psn wrote:
Thanks for fixing up the noise channel too! I might attempt some more stuff with Deflemask in the future. Also, what you said about volume commands scaling with envelopes would be very handy too!
Yeah, long live to users feedback!. I didn't noticed that the noise frequencies of the Game Boy were so high, and also was a great idea to scale the envelopes using the Volume column. Now all is more clear and functional. :D
http://famitracker.shoodot.net/forum/posts.php?id=2907 It's regular text on the clipboard, like this sawtoooth 00112233445566778899AABBCCDDEEFF and also if you want it to accept NEZplug's copied data (most popular) make sure it gets rid of spaces because it adds a space every byte like 11 22 33 44 etc. (Why do that when the wave is interpreted by the nybble?)
A small request - a song timer, like the one in Famitracker that tells you how long the song has been playing. I find it pretty helpful when doing covers and stuff like that to make sure the tempo is lining up correctly.
It's regular text on the clipboard, like this sawtoooth 00112233445566778899AABBCCDDEEFF and also if you want it to accept NEZplug's copied data (most popular) make sure it gets rid of spaces because it adds a space every byte like 11 22 33 44 etc. (Why do that when the wave is interpreted by the nybble?)
I can't use the Windows clipboard. DefleMask is done in his own world, so porting it will be very easy when I decided to do it.
For that reason maybe I could add a format called "RAW Wave" and you can simply PASTE your data in a text file, and then load it in DefleMask. So you have to copy 00112233445566778899AABBCCDDEEFF to a text file, then save it as drw (DefleMask RAW Wave).
Here are some random GB covers I worked on. For some reason Axy doesn't work unless the volume is F and it also doesn't always slide the volume all the way down, so I just used a ton of volume values instead.
Thats because you didn't downloaded the last update (it will not switch to GB mode and an Invalid File error will pop up):
psn wrote:
Delek wrote:
Btw, I just discovered that the switch mode to Game Boy were not properly working, DefleMask was in Genesis mode and it does not switched to GB, so, I fixed that bug and I decided to include with DefleMask this track with the default modules.
Ah, thanks for doing that. That's the problem I was getting when I thought my module had corrupted (it was just in the wrong mode). Glad to know it's been fixed!
Thanks for fixing up the noise channel too! I might attempt some more stuff with Deflemask in the future. Also, what you said about volume commands scaling with envelopes would be very handy too!
So, re-download DefleMask please.
jrlepage wrote:
So I finally gave this a try today, this is the criticism I have to offer.
Wow, thanks a lot!. :D
jrlepage wrote:
Overall, the UI is fairly user-friendly, with only some minor adjustments I can think of that would improve the user experience (for instance, I expect TAB to switch to the next channel, not insert a note-off command).
You are expecting that because FT do that when you press TAB, but almost all trackers that I use (with exceptioin of FT of course) will create a note-off when I press TAB.
jrlepage wrote:
A line-delay effect (Famitracker's Gxx) would be quite helpful in making triplets without compromising the entire module by changing the speed on the fly.
It is already implemented with Pro Tracker Standards!.
Exx - Extended Commands
- ECxx - Note Cut: This command will cut rapidly a note triggering. A value greater than the speed of the current row would be ignored.
- EDxx - Note Delay: This command will cut delay the note triggering a short period of time. A value greater than the speed of the current row would be ignored.
I also couldn't find a way to creaet duty cycle envelopes for the GBS - is that even possible?
In the next release!:
Delek wrote:
I am thinking in releasing a fast 5.1 version, without the working on Arpeggio Envelopes/Duty Envelopes/ROM Builder. Now that features will be released next with the 5.2 release. What do you think?.
:D
jrlepage wrote:
Oh, and 0Dxx causes the edit bar to go way out of sync during playback.
Wow, I will fix this. Thanks.
jrlepage wrote:
There seems to be a bug where if you load a GB module from the Disk Op menu, some notes are messed up, but if you double click the file to open it, then it sounds fine. Probably should look into this...
Wow, fixed!. Thanks!.
jrlepage wrote:
I'm kinda disappointed that there's no GBS export available. I honestly haven't been following discussion on this, but is it going to be implemented somewhere down the road? foo_gep doesn't seem to appreciate GameBoy VGMs very much... :\
The same, in the next Release:
Delek wrote:
I am thinking in releasing a fast 5.1 version, without the working on Arpeggio Envelopes/Duty Envelopes/ROM Builder. Now that features will be released next with the 5.2 release. What do you think?.
:D
retrotails wrote:
Here are some random GB covers I worked on. For some reason Axy doesn't work unless the volume is F and it also doesn't always slide the volume all the way down, so I just used a ton of volume values instead.
A line-delay effect (Famitracker's Gxx) would be quite helpful in making triplets without compromising the entire module by changing the speed on the fly.
It is already implemented with Pro Tracker Standards!.
Exx - Extended Commands
- ECxx - Note Cut: This command will cut rapidly a note triggering. A value greater than the speed of the current row would be ignored.
- EDxx - Note Delay: This command will cut delay the note triggering a short period of time. A value greater than the speed of the current row would be ignored.
I tried that, but it seems to silence any note next to it, not delay it. I expect it to work like FT's Gxx of course, with 'xx' being the number of frames to delay the note by... If that is the case, then I suspect a bug might be the reason why I couldn't get it to work.
More criticism:
-Please get rid of the splash screen. It really gets in the way of the tracker experience, especially the music. At least for me, that is. When I open a tracker, usually it's to quickly put down ideas I've had, and being forced to wait and hear other music before I can do that causes me to tend to lose said ideas.
-Disable autoplay on DMF loading (or at least add an option to disable it somewhere).
-The manual mentions that envelopes are not available for SN7649 in Genesis mode... Is this because of hardware limitations or is it planned in a future release?
Here's a quick test I made. Is this how the EDxx effect is supposed to work? Because that's not quite how Gxx works.. :\
I tried that, but it seems to silence any note next to it, not delay it. I expect it to work like FT's Gxx of course, with 'xx' being the number of frames to delay the note by... If that is the case, then I suspect a bug might be the reason why I couldn't get it to work.
Wow, I will check this.
jrlepage wrote:
-Please get rid of the splash screen. It really gets in the way of the tracker experience, especially the music. At least for me, that is. When I open a tracker, usually it's to quickly put down ideas I've had, and being forced to wait and hear other music before I can do that causes me to tend to lose said ideas.
You could make an empty start.dmf and put it on extras subfolder, the intro tune is customizable too.
Btw, you can jump the intro screen by pressing ESC/INTRO/MOUSE CLICK.
jrlepage wrote:
-The manual mentions that envelopes are not available for SN7649 in Genesis mode... Is this because of hardware limitations or is it planned in a future release?
The manual is obviously not-updated in that part, because right now there ARE Envelopes for all the soundchips.
jrlepage wrote:
Here's a quick test I made. Is this how the EDxx effect is supposed to work? Because that's not quite how Gxx works.. :\