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FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
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Posted: 2011-12-08 23:28 Reply | Quote
Delek

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#27181
I am thinking in releasing a fast 5.1 version, without the working on Arpeggio Envelopes/Duty Envelopes/ROM Builder. Now that features will be released next with the 5.2 release. What do you think?.



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Posted: 2011-12-08 23:29 Reply | Quote
danooct1

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#27182
Sounds great!

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Posted: 2011-12-08 23:40  (Last Edited: 2011-12-08 23:54) Reply | Quote
Delek

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#27183
Due to some fast news and a bug in the noise Channel of the Game Boy. DefleMask 5.1 is released at light speed!.

01: Now the volume column will decrease the current envelope!.
02: Now you can use higher frequencies in the Noise Channel of the Game Boy (a bug in the freq formula was causing a lowered range of frequencies).
03: Lowered the contrast of the envelopes textures in the Default skin.
04: Some errors in the manual fixed.
05: Fixed a bug when you load a file from the file explorer of the host OS.

DOWNLOAD!

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Posted: 2011-12-08 23:54 Reply | Quote
Raijin

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#27184
Would a Pitch offset command be ok to add in the future?

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Posted: 2011-12-08 23:56 Reply | Quote
Delek

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#27185
A fine pitch effect?.

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Posted: 2011-12-08 23:57 Reply | Quote
Raijin

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#27186
Yes, like Famitracker's Pxx.

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Posted: 2011-12-09 00:01 Reply | Quote
Delek

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#27188
Yes, of course. Added to 5.2's TODO list.

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Posted: 2011-12-09 00:36 Reply | Quote
danooct1

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#27190
Another thing, 8xx for panning seems to be broken. 801 will put it exclusively on the right speaker, 810 exclusively on the left, and all other 8xx values are just silence. Even 800 is silence, meaning panning can't be ended.

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Posted: 2011-12-09 01:00  (Last Edited: 2011-12-09 01:02) Reply | Quote
Delek

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#27194
For GameBoy, Genesis:
01 Right
10 Left
11 Both

For YMU759:
00 LEFT - 7F Right (40 center)

For SMS:
NO PANNING, it will be added only for Game Gear.

I have to update the manual, because it depends of the current system. Regards.

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Posted: 2011-12-09 01:03 Reply | Quote
danooct1

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#27195
oh ho ho, sorry about that. I figured there would be varying degrees of panning on Gameboy but I guess not! thanks for the info (maybe a line about the specifics of Gameboy panning effects in the Gameboy section of the readme?)

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Posted: 2011-12-09 01:13  (Last Edited: 2011-12-09 01:25) Reply | Quote
Delek

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#27196
danooct1 wrote:
oh ho ho, sorry about that. I figured there would be varying degrees of panning on Gameboy but I guess not! thanks for the info (maybe a line about the specifics of Gameboy panning effects in the Gameboy section of the readme?)
Yeah, however it is wrong that different values simply turn off the channel, so thanks to your report I re-uploaded DefleMask 5.1 so now different values will simply reset the panning. And I updated the manual, so the default behavior of the Panning is:
01 Right
10 Left
11 Both

And if some system has a different behavior of the Panning, that behavior needs to be explained on the "Behavior" part of the manual of the system (like in the YMU759 Behavior part).

DOWNLOAD

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Posted: 2011-12-09 01:59 Reply | Quote
danooct1

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#27199
Hammered this out in about 3.5 hours tonight, thanks for your quick release of a new build Delek!

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Posted: 2011-12-09 02:30 Reply | Quote
Delek

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#27200
HOLY SHIT, BEAUTIFUL!!!!. :D

Btw, I just discovered that the switch mode to Game Boy were not properly working, DefleMask was in Genesis mode and it does not switched to GB, so, I fixed that bug and I decided to include with DefleMask this track with the default modules. I love it. :D

DOWNLOAD

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Posted: 2011-12-09 03:37  (Last Edited: 2011-12-09 03:38) Reply | Quote
psn

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#27206
Delek wrote:
Btw, I just discovered that the switch mode to Game Boy were not properly working, DefleMask was in Genesis mode and it does not switched to GB, so, I fixed that bug and I decided to include with DefleMask this track with the default modules.

Ah, thanks for doing that. That's the problem I was getting when I thought my module had corrupted (it was just in the wrong mode). Glad to know it's been fixed!
Thanks for fixing up the noise channel too! I might attempt some more stuff with Deflemask in the future. Also, what you said about volume commands scaling with envelopes would be very handy too!

Posted: 2011-12-09 03:41 Reply | Quote
retrotails

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#27208
Is it possible to convert waves? Because waves from my FDS -> GB converter as well as waveforms from GB games would otherwise be a pain to input.

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