NEWS:
01: System Added: Game Boy!!.
02: Envelopes Generators for SN76489, Game Boy or any non-FM soundchip!!.
03: Two types of instruments, Standard (STD, Envelopes) and Frequency Modulation (FM, Registers)!.
04: Re sampler and pitch/amplitude modifiers for loaded WAV files!.
05: Now you can set the sample rate of a particular sample independently, instead of having a global sample rate.
06: Added ROM Builder for SEGA Master System.
07: Effect for Game Boy Added: 0x10 Set WAVE.
08: Effect for Game Boy Added: 0x11 Set Noise Polynomial Counter Mode.
09: Effect for Game Boy Added: 0x12 Set Duty Cycle.
10: Now the instrument editor is a transparent floating sub window, so you can select a channel in the patterns and test out melodies while you are tracking.
- (because of this change, the copy/paste/switch instruments shortcuts commands, inside the instrument window, changed to shift+ctrl+c to copy, shift+ctrl+v to paste and shift+left/shift+right to switch, in order to avoid conflicts with the patterns movements and copies/pastes).
11: Now the volume values are soundchip dependent, so, for example, now you can set volume values from 0 to F in Game Boy or SN76489 soundchips, but up to 7F in YM2612. This is more intuitive than the previous method of a global 0 to FF volume values (old dmf modules will be re-scaled).
12: Standard Effect Added: 0x09 - Set Speed 1.
13: Standard Effect Added: 0x0F - Set Speed 2.
14: Two new textures added for skins: Graph Background and Graph.
15: Three new color for skins added: Graph Line, Graph Back and Graph Point.
16: The "presets" label is changed to "instruments" in all the DefleMask code.
17: Instruments limit expanded to 128.
18: A lot of changes and updates to the GUI engine code.
19: Better interface.
20: Lot of fixed bugs.
21: Manual Updated.
I will install this now and go for 2 hours straight trying to compose in it but like in previous versions hitting writer's block as soon as I hit the pattern editor!
Btw, here is that Cover I said I would do with Deflemask. I would Upload a video of the Tracker itself to Youtube, but I can't because it's too much for my PC to record in this Tracker.
For some reason, the new version crashes for me; it stays on a white screen after opening.
I've tested DefleMask on various Windows 7 PCs. No problem at all. Try to DELETE the DefleMask folder and re-decompress it, because some Skins textures changed, other option is changing the System in the Config.ini file, maybe setting it to GB or SMS could tell me if the problem is in the Genesis startup (the Default System). The previous version worked correctly?, are you running on a Virtual Machine?, what's your Video Card?. Regards.
The previous version worked correctly. However, I just tried the previous version and it crashes in the same way. Deflemask is glitchy anyway (blue/indigo particles flying everywhere in the window, abnormally slow) on this computer because my video card is broken, and has been broken for years. It did work fine, however. I have no idea what's going on. I'm using a Windows 7 PC. I don't remember the exact model number of the GFX card, but it's a discontinued ATI Radeon (there are no Win7 drivers for it, only Vista drivers).
I might just use Deflemask on another computer or on my Linux netbook... it would probably run better on my netbook, anyway.
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Everything moves real slow when it's 40 below.