Im_a_Track_Man
Member for: 5587 days Location: Plantation, Florida Status: Offline
#39540
jrlepage wrote:
I only have about five YES's left.
I'LL GIVE YOU MORE.
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rainwarrior
Member for: 5599 days Location: Canada Status: Offline
#39542
Entry20.nsf
Delek
Member for: 5793 days Status: Offline
#39560
That would be pretty neat. I'm building DefleMask for Mac OS X right now, also I will add support for MOS SID soundchip and then maybe I will consider to add multi-pcm sampling capabilities to DefleMask's NES Engine.
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MovieMovies1
Member for: 5823 days Location: Norway Status: Offline
#39565
Would it be possible to have digi-samples for the c64?
Delek
Member for: 5793 days Status: Offline
#39566
It would be possible, however I can't test the output on the actual hardware because I don't have a C64; so I need help to test some files in order to release this version.
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Doommaster1994
Member for: 5906 days Location: Seattle, WA Status: Offline
#39568
I've got a C64 but I've never tested it and one of the keys broke off. Possibly, I can help.
jrlepage
Moderator
Member for: 6432 days Location: Canada Status: Offline
#39570
Kulor has a PAL SID, so he could potentially help as well.
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za909
Member for: 5412 days Location: Hungary Status: Offline
#39573
SID tracking in a user friendly environment? I'm throwing my money at the screen but nothing's happening...
jrlepage
Moderator
Member for: 6432 days Location: Canada Status: Offline
#39574
Sadly I ran out of YES's, so it'll have to wait until I'm fully replenished again. :\
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Delek
Member for: 5793 days Status: Offline
#39575
za909 wrote:
SID tracking in a user friendly environment? I'm throwing my money at the screen but nothing's happening...
LOLLL, btw, thanks for the donations done trough my site, I don't know how-many/who send me profit but thanks.
PS: There are some Mac OS X users here?, I will need beta testers of the Mac build.
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jrlepage
Moderator
Member for: 6432 days Location: Canada Status: Offline
#39576
Hey, big problem. The lower limit for the NES squares is one octave too high! I can't input anything below A-1, when in fact the NES could go as low as A-0.
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Delek
Member for: 5793 days Status: Offline
#39577
Strange, I fixed that bug before. It was an inaccuracy in the emulator code, it is fixed again and DefleMask was re-uploaded.
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jrlepage
Moderator
Member for: 6432 days Location: Canada Status: Offline
#39579
Awesome, but it's only fixed in the tracker. Exported NSFs still don't play the lower frequencies. :\
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Posted: 2012-09-15 22:57 (Last Edited: 2012-09-15 22:58 )
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Delek
Member for: 5793 days Status: Offline
#39580
As I said, it is a problem of the emulator, so if it does not sound maybe the emulator has the same bug. The VGM files also will no sound lower than A1, I reported this (among other things) to the VGM developer and he will release an updated in_vgm with lot of fixes.
Btw, the NES could go as low as A-0?, did someone test this?. Maybe actually this could be a bug of Famitracker.
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za909
Member for: 5412 days Location: Hungary Status: Offline
#39581
Oh yes it can. It's always been like that. A-0 is the same as A-1 for Triangle.