DefleMask 6 Released!. HuC6280 and of course PC-Engine/TurboGrafx-16 added!, and lot of bugs fixes and addons. WIIIIiii11!!!!!.
NEWS:
01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx - Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx - Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx - LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx - LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME's core is not complete).
12: Bugs fixed.
13: Manual Updated.
I love the PC engine.
But I think you should add an option to swap between wave and noise in the instrument editor, so it will become easier to make drums.
Yesterday, I randomly thought about something that I thought might be a good thing to impliment. Why not include panning and PCM to the Master System? You can make it so where it exports VGM as Master System VGM (ignore panning) and Gamegear VGM (keep panning) seperately. I am not sure how similar the PCM function is for both Master System and Gamegear though.
Yeah, stereo in SMS will be enabled, actually it is very easy to add, but it's not a priority.
Btw, PCM in SMS/SGG?, that require a lot of work because it's like a "hack", and very rapid writes with some strange volume for the Squares. I will consider include that but after add some other systems (SID/NES, etc).
moviemovies1 wrote:
I love the PC engine.
But I think you should add an option to swap between wave and noise in the instrument editor, so it will become easier to make drums.
And on the PC Engine, I can't switch waveforms in a pattern, I can only specify one at the beginning of a song.
And the Wave Macro doesn't work.
One is true but not the other, you CAN switch waveforms in a pattern, and the wave macro does not work because of the same reason that led you to think that you could not change the waveforms.
The point is that, in PC-Engine, you could not change the waveform if the channel is sounding, in other words, you can only change waveforms between NOTE-OFFs. And the wave macro didn't work because I forget to add a Note-Off between the changes...
BUT WAIT... I added something about this in the TODO list, but I forget to code it.
So, I re coded the PC-Engine function and now it is possible to switch waveforms any time, just the way it should be, because I added a switch off and a re-switch on to the channel's WAVE change (also remembering the latest volume info).
It only happens when you edit instruments. It sounds like the arpeggio macro jumps whereever it wants to jump.
I don't have this issue. Could you please record an example audio file?. Thanks.
EDIT: I solved it whit some kinkinkijkin help, the problem was the "Repeating Key" signal that the keyboard was sending to DefleMask, now I disable it while the "Record Mode" is off, and I re-enable it while the "Record Mode" is on (so you can hold a key pressed and the notes will repeat successfully.). DefleMask Updated.
I think something went wrong with the Deflemask archive. WinRAR is giving me an "Unexpected end of archive" error...
Oh and now that you've disabled key repeat when in jam mode, pressing and holding left or right doesn't let me move the cursor across the waveform MML string anymore. Can some sort of compromise be made?
Something like a tick box to turn key repeat on or off would be nice. I usually like to keep it off anyway.
Another bug: the middle range of numbers in the waveform string can't be clicked to 0 (clicking all the way at the bottom does nothing); you have to edit the string manually and enter 0's there.
I think something went wrong with the Deflemask archive. WinRAR is giving me an "Unexpected end of archive" error...
Yeah, that was because I was uploading the rar file again.
jrlepage wrote:
Oh and now that you've disabled key repeat when in jam mode, pressing and holding left or right doesn't let me move the cursor across the waveform MML string anymore. Can some sort of compromise be made?
Yeah, a compromise was done. It is fixed now. Thanks a lot!.
jrlepage wrote:
Another bug: the middle range of numbers in the waveform string can't be clicked to 0 (clicking all the way at the bottom does nothing); you have to edit the string manually and enter 0's there.
I tested it and works fine. Btw, I fixed the fact that when you press "NEW WAVE" the new WAVE size was 0 and you cannot edit it unless that you load a new wave.
Thanks a lot for your feedback jrlepage
EDIT: I found another bug related to the "Arpeggio Macro", if you edit values by the MML and press enter sometimes the data was converted erroneously (because of the negative values), now it is fixed.
By the way, how close or far would you say we are from GBS export at this stage?
At this stage, after the PC-Engine support, I could say that very close. Because I'm currently working at 100% on PC-Engine HES export and Game Boy GBS export.