Other than the echo hardware there's not really anything I'm aware of that's special about the SNES's sound. Even the echo itself isn't really that special...
Calling it "reverb" I think is overselling it; it's just a delay with feedback and a simple filter. (Filter is an 8 sample FIR, and the delay length is up to 1/4 second, I think.)
I don't know whether MOD2PSG2 is right or you are, but I'd appreciate if you could double-check for me.. :o
Ok, the formula was right, the problem was the octave limit for the SMS, it was set on 6 and 7 for SEGA Genesis. Check out that in GENESIS mode, you could use one more octave for the SN76489, but in SMS mode, you only can reach octave 6. This is fixed btw.
So you're telling me it's an arbitrary limit that gets in the way of creativity for the sake of getting in the way of creativity then. Nice.
Guess I'll just have to use Genesis mode all the time then. AND I'll have to rewrite that module from scratch as well, since I can't have two instances of the tracker open at the same time...
Other than the echo hardware there's not really anything I'm aware of that's special about the SNES's sound. Even the echo itself isn't really that special...
Calling it "reverb" I think is overselling it; it's just a delay with feedback and a simple filter. (Filter is an 8 sample FIR, and the delay length is up to 1/4 second, I think.)
I think all you'd need to do is use a note delay effect. Besides, you can make any SNES music in Fasttracker 2, Milkytracker, etc. I've talked to some composers who have used Fasttracker II for their SNES music.
If you're still not happy, there is a tool that will rip instrument samples out of SNES games, though they have to be SPC, I have ripped a few myself from games that can't be dumped with SPC files. I can only do legit SNES music since I have music development tools for it.
I don't know whether MOD2PSG2 is right or you are, but I'd appreciate if you could double-check for me.. :o
Ok, the formula was right, the problem was the octave limit for the SMS, it was set on 6 and 7 for SEGA Genesis. Check out that in GENESIS mode, you could use one more octave for the SN76489, but in SMS mode, you only can reach octave 6. This is fixed btw.
So you're telling me it's an arbitrary limit that gets in the way of creativity for the sake of getting in the way of creativity then. Nice.
Guess I'll just have to use Genesis mode all the time then. AND I'll have to rewrite that module from scratch as well, since I can't have two instances of the tracker open at the same time...
No, I am telling you that the bug was fixed. The other things that I said was information about the problem itself. The limit was arbitrary but it was wrong.
I will reupload DefleMask tomorrow, I am not in my house right now. Regards.
I'm pretty sure SNES support wouldn't be easy because you would need the samples from every SNES game in existance in the tracker. I think. Plus the SPC700 is crap anyway, you might as well write a midi with limitations. That's basically all that chip is.
That's not true, I own SNES music development tools.
The samples are created by the developers themselves, either custom/hand made or taken from a keyboard or VST. I think SPC700 in DefleMask would be perfect, but unfortunately, I don't think Delek's into that sort of thing or interested in having SNES music in his tracker. Also, I don't know how hard it would be to program a sample editor, but you would probably need that, too. Coincidentally, I obtained a tracker that was used to make SNES and MS-DOS music.
Also, since this tracker seems to be based mostly around FM synthesis chips (which is another reason why I don't think SPC700 won't be supported in this tracker), how about adding the AdLib FM chip? More specifically, the YM3812? I have AdLib Visual Composer, but it's too limited and primitive. Though, if this were to be supported in DefleMask, it would be cool to import AdLib Visual Composer instrument bank files (BNK) and the music files (ROL).
Just use Modplug Tracker for SNES music. I don't like the SPC700 because there's nothing unique about it like pretty much every single other old console, but I've used that tracker before with SNES samples (but not extensively) and I found it to be really easy to use.
Just use Modplug Tracker for SNES music. I don't like the SPC700 because there's nothing unique about it like pretty much every single other old console, but I've used that tracker before with SNES samples (but not extensively) and I found it to be really easy to use.
As I've said before, one SNES composer used Fast Tracker II for his SNES music, so that could be a legit way. Fasttracker II is also how most N64 music was written.
Some modern trackers will even let you do a similar echo. I've used Jeskola Buzz for this, since it lets you connect arbitrary sound/DSP modules together.
Just a short little request/question kinda:
Delek, are you planning to make Deflemask able to export to xm format?
Probably not, seeing as XM is sample based on (later)DOS - now sound engines like the average infinite mixing on most pc cards now, which is _NOT_ chiptune, while Deflemask is a chiptune tracker, and to export XM on it would require creating an amount of samples per instrument that goes ABOVE the XM limit, which is F per instrument.