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FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
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Posted: 2012-01-09 23:43  (Last Edited: 2012-01-09 23:59) Reply | Quote
Delek

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#28540
Raijin wrote:
Dude are you seriously adding all of those systems? Won't Deflemask be using too much CPU resources that some people won't even be able to use it?
DefleMask does not emulate all the systems at the same time, when you switch the systems, the emulation of the current system is stopped and the new system emulation is started. Just the ways it should be.

Some systems require more calculations, for example the YM2612 require more CPU than the Game Boy's Z80, this is true, but DefleMask ONLY executes the SELECTED system, no both.

So, adding 80 systems will not use 80 times more CPU. That will be extremely ridiculous.

kinkinkijkin wrote:
I'm quite sure that delek would be smart enough to make it not store everything in ram if it comes to this, raijin.
RAM?, dudes, adding a system does not need so much RAM. :D The emulation's code of a system in memory is very very tiny.

I should add 40000 systems more or less in order to use 128mb of RAM. xD

And if I reach that count of systems, I could add a HD swap process in order to save RAM. But I have too much time before adding 40000 systems, so I am not worry. xD

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Posted: 2012-01-10 00:28 Reply | Quote
Raijin

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#28542
Oh ok then. That's good then. Can't wait to mess with PC-E support though.
Btw, I agree with jrlepage in that you should make sure all systems so far are bug free (or close enough that you can say it is at least) and they also have all effects added before focusing on adding more systems.

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Posted: 2012-01-10 00:35 Reply | Quote
danooct1

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#28543
Raijin wrote:
Btw, I agree with jrlepage in that you should make sure all systems so far are bug free (or close enough that you can say it is at least) and they also have all effects added before focusing on adding more systems.


Exactly this. I would rather have an incredibly solid Genesis, Gameboy and the other FM chips it currently has rather than a massive sprawling tracker that can handle many more chips but is a pain in the ass to use. The ability to export to GBS rather than VGM when tracking for Gameboy would be amazing too.

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Posted: 2012-01-10 01:19 Reply | Quote
Delek

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#28544
Hey, I do not know why are you saying that the support of the current supported systems are not solid. Maybe there are some undiscovered bugs out there, but I think that Genesis/SMS/YMU759/GameBoy in DefleMask are very solid. There are so much things to add, this is true and a programmer never finish his software, but remember that this is a project with only 1 year of work. It is a baby compared to others projects out there. :D

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Posted: 2012-01-10 01:25 Reply | Quote
jrlepage
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#28545
We're just saying as long as you think they're solid it's fine. :p

But it's the small things that matter, you'll find... Things like the missing octave in the SN76489, lack of GBS export, lack of arpeggiator and pitch envelope in the instrument editor, missing effects that would make things easier (though none spring to mind immediately)... That sort of thing is what we're on about!

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Posted: 2012-01-10 01:42  (Last Edited: 2012-01-10 01:45) Reply | Quote
Delek

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#28546
All of that stuffs are already in the todo list for the 5.2, wait some more days. :D

Missing octave in the SN76489?, where?. I checked the freq formula and seems to be right.
And what effects are missing?, fine tune will be added on next version, but I do not recived any other effect request.

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Posted: 2012-01-10 01:44 Reply | Quote
jrlepage
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#28547
I mentioned it in this message:

jrlepage wrote:
Also I couldn't retranscribe pattern 14's channel 0 because the original had notes that went above A#6. ;x

I don't know whether MOD2PSG2 is right or you are, but I'd appreciate if you could double-check for me.. :o

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Posted: 2012-01-10 02:06 Reply | Quote
Delek

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#28548
jrlepage wrote:
I don't know whether MOD2PSG2 is right or you are, but I'd appreciate if you could double-check for me.. :o
Ok, the formula was right, the problem was the octave limit for the SMS, it was set on 6 and 7 for SEGA Genesis. Check out that in GENESIS mode, you could use one more octave for the SN76489, but in SMS mode, you only can reach octave 6. This is fixed btw.

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Posted: 2012-01-10 03:04 Reply | Quote
danooct1

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#28551
As long as it's solid...you need to add SNES support. This would instantly become the tracker of my dreams.

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Posted: 2012-01-10 03:15 Reply | Quote
Raijin

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#28552
I'm pretty sure SNES support wouldn't be easy because you would need the samples from every SNES game in existance in the tracker. I think. Plus the SPC700 is crap anyway, you might as well write a midi with limitations. That's basically all that chip is.

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Posted: 2012-01-10 03:16  (Last Edited: 2012-01-10 03:17) Reply | Quote
jrlepage
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#28553
Raijin wrote:
I'm pretty sure SNES support wouldn't be easy because you would need the samples from every SNES game in existance in the tracker.

Yes... Just like any NES tracker needs to include every DMC sample from every game ever... :p

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Posted: 2012-01-10 03:46 Reply | Quote
com63

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#28554
The SNES just uses PCM samples. I've ripped PCM samples from snes games and used them in sample-based trackers before.

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Posted: 2012-01-10 05:31  (Last Edited: 2012-01-10 17:11) Reply | Quote
rainwarrior

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#28556
They're actually ADPCM. (Not that it sounds any different than PCM, though.)

Posted: 2012-01-10 05:42 Reply | Quote
retrotails

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#28557
danooct1 wrote:
As long as it's solid...you need to add SNES support. This would instantly become the tracker of my dreams.

There's an XM to SPC converter. I used it to convert this song https://www.youtube.com/watch?v=bVkHtP-2DkI which had SNES samples to begin with (I lost the module and SPC unfortunately but it sounded nearly identical) The samples have some weird limitations, which is why I'm glad I didn't have to mess with them.

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Posted: 2012-01-10 06:03 Reply | Quote
jrlepage
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#28558
I'm not that interested in the SPC700, but I'm curious about it, if that makes any sense. What sets it apart from other sample-based systems and sound chips has always been a bit of a mystery to me... I know there's built-in reverb, but surely there must be more to it than that... Why else would so many people be interested in it? Moreover, why else would there be so little support for it?

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