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FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
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Posted: 2011-11-02 01:57 Reply | Quote
Delek

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#25099
Raijin wrote:
But, I'm not sure anymore because I tryed again (but not as extensively) and nothing happened.
I tryed to replicate that error too, but everything seems to be fine. If you have some news about this bug I will fix it, but so far I can't catch if it really exists. Regards

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Posted: 2011-11-05 20:05 Reply | Quote
Raijin

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#25246
Yo, about that Bxx bug where it would re-loop a bit late, now it seems to be looping a bit early instead. You can't really tell though with just one channel playing though. Listen to a song with full channels playing and looped with Bxx.

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Posted: 2011-11-05 20:19 Reply | Quote
Delek

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#25247
This is happening in the exported VGMs too?.

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Posted: 2011-11-05 20:23 Reply | Quote
Raijin

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#25249
I'm not too sure because VGM exports don't loop =\

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Posted: 2011-11-05 20:42  (Last Edited: 2011-11-05 20:45) Reply | Quote
Delek

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#25250
The VGMs exported using Bxx ARE looping. Check "Hill Top Zone" module and export it to VGM to check that out. I done a test few seconds ago, and yes, the Loop inside DefleMask is a few samples faster than in the exported VGMs. I will add the remaining row samples to fix this.

Regards.


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Posted: 2011-11-05 20:54 Reply | Quote
Raijin

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#25252
I had no idea that VGM files could loop...

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Posted: 2011-11-05 22:37 Reply | Quote
Delek

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#25259
YEAH!, btw, DefleMask is capable of writing looped VGMs after the first release of 4.0:

06: Added support for backwards Bxx command and then, with this effect, you can create looped VGMs.


Changelog: 4.0



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Posted: 2011-11-13 02:15 Reply | Quote
Delek

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#25821
Update 8:

01: Fixed a bug in the instrument editor window.
02: Delek's GUI Engine optimized and more faster.
03: Other minor bugs fixed.

Prepare yourself for the next 5.0 release, featuring GameBoy Support and Envelopes Generators (Volume/Arpeggio).

DOWNLOAD!

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Posted: 2011-11-13 02:16 Reply | Quote
danooct1

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#25822
I can't wait.

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Posted: 2011-11-13 03:49 Reply | Quote
Raijin

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#25834
I am patiently awaiting V5.0. Take all the time you need.

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Posted: 2011-11-26 17:41  (Last Edited: 2011-11-26 17:45) Reply | Quote
Delek

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#26577
A pair of screen shots of the Game Boy support before the release of the V5!.
IMG 1
IMG 2

:D

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Posted: 2011-11-26 17:43 Reply | Quote
kinkinkijkin

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#26578
GAME BOY!

:D

Posted: 2011-11-26 17:47 Reply | Quote
Raijin

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#26581
Sweet! Out of curiosity, didn't the GB have a DPCM channel?

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Posted: 2011-11-26 17:55 Reply | Quote
Delek

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#26582
The GB have a "custom wave" PCM channel, called simply "WAVE" in DefleMask, in that channel you can play samples if you want, but never a custom wave and a PCM at the same time.

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Posted: 2011-11-27 17:15 Reply | Quote
MovieMovies1

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#26645
OMG GAMEBOY! Me want!

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