I know it's a bit weird but I just can't work with Famitracker.
I'm used to click here & there on my piano roll.
...
Was wondering if there was a way to add FTracker as a plug-in in FL.
FamiTracker is its own stand-alone program that's not compatible with FL Studio; you'd have to use a plug-in like Chipsounds.
As Velathnos & Mex said, it's a plug-in for FL Studio that you can use to reproduce chip-generated audio (i.e.: sound from old video game systems or electric function generators).
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I've used magical 8bit plug. It works well, but if you're going for accurate volume, it will take a lot of work. Volume fades are way too clean, unless you edit the note itself. Not only that, but I haven't found a way to get the noise channel to play looped noise on FL Studio.
Besides this, it's a great plug-in to use. In fact, it was the last thing I used before I jumped to Famitracker. But you will have to get used to the fact that it won't sound as authentic as a real console.
If you keep working at it, you may eventually find FamiTracker easy and fun to work with. I started using it a few years ago and it's become very natural to me. Plus, it prepares you for other trackers, like MODPlug and stuff.
That said....
It would be awfully nice if some future version of FT could have a piano roll view. Probably just wishful thinking, but....
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Use either chipsounds, or the sampler(like our friend geckoyamori). He has a .flp up on the 2A03 forums (his Vic Viper propaganda)which studying would probably be worth it if you are seriously content on still using FL Studio to make FamiTunes.
Very true. I have also YET TO HAVE SEEN any VST that has a volume sequencer like that of FT's. All of the chiptune VSTs use a standard ADSR envelope (used by only two expansion chips, and one of them is already used in FT now and no others afaik). NONE use that 50-60Hz volume sequence thingy like in FT. I would like to see it come to fruition...
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You now process Dracula's Rib. Good luck processing it...
That being the case, I could always try it out on my own to create a VST similar to FT's sound architecture. I'll need to do some research into how to actually create looping sequences with loop points in FL Synth|Maker (I plan to get the actual version of Synth|Maker sometime in the future, but anybody who has FL Studio 8 can use the plugin schematics and anyone who has Synth|Maker could even compile it into a VST which would be neat). Anybody that can help me with this?
What I can do:
- The standard 2A03 oscillators (including a bit-crushed triangle in 32 steps). The pulses are the easiest to pull off, as the consist of two sawtooth oscillators - the second flipped and phased, which I can easily hook up to a knob with 8 steps (VRC6-style) to full square.
- ADSR envelopes with aliasing (I've finally figured out how to do aliasing, and the answer was simpler than I had once thought).
- The major structure of the synth, which isn't too hard to do.
Word of caution: These OSM schematics are originally done to be compatible with FL, so if there are any issues, that could be the reason.
Sheesh... I think it's time for me to get Outsim's version of Synth|Maker soon...
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You now process Dracula's Rib. Good luck processing it...
- create the volume sequences I so love and adore in FT in FL Synth|Maker. If I can create these, I could create arp sequences as well.
- get things to automate (that's a little rough for me as of yet.)
- create a PCM wavetable that DOESN'T eat up CPU (my first one used 32 controllable pulses at 32 phases... ewwww.). I need to know how to better use the wavetable thing in Synth|Maker.
What I plan to do:
- figure out how to emulate that VRC6 sawtooth oscillator. I have a feeling it is just six divided pulses arrayed in six phases. FM and Sunsoft are probably the first things you will see implemented here.
Edit: it's actually 7 phases for the Sawtooth. Saw the waveform myself just now. Sorryz...
In Conclusion of this two part post:
Research needs to be done before I can do things effectively. This will be something I may figure out on my own, but until I have proper knowledge of how everything works in Synth|Maker it will be rocky, unfortunately.
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You now process Dracula's Rib. Good luck processing it...