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I know it's a bit weird but I just can't work with Famitracker.
I'm used to click here & there on my piano roll.
...
Was wondering if there was a way to add FTracker as a plug-in in FL.
FamiTracker is its own stand-alone program that's not compatible with FL Studio; you'd have to use a plug-in like Chipsounds.
As Velathnos & Mex said, it's a plug-in for FL Studio that you can use to reproduce chip-generated audio (i.e.: sound from old video game systems or electric function generators).
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I've used magical 8bit plug. It works well, but if you're going for accurate volume, it will take a lot of work. Volume fades are way too clean, unless you edit the note itself. Not only that, but I haven't found a way to get the noise channel to play looped noise on FL Studio.
Besides this, it's a great plug-in to use. In fact, it was the last thing I used before I jumped to Famitracker. But you will have to get used to the fact that it won't sound as authentic as a real console.
If you keep working at it, you may eventually find FamiTracker easy and fun to work with. I started using it a few years ago and it's become very natural to me. Plus, it prepares you for other trackers, like MODPlug and stuff.
That said....
It would be [i]awfully[/i] nice if some future version of FT could have a piano roll view. Probably just wishful thinking, but....
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Use either chipsounds, or the sampler(like our friend geckoyamori). He has a .flp up on the 2A03 forums (his Vic Viper propaganda)which studying would probably be worth it if you are seriously content on still using FL Studio to make FamiTunes.
[quote=Mex]magical 8bit plug IS BLASPHEMY.[/quote]
Very true. I have also YET TO HAVE SEEN any VST that has a volume sequencer like that of FT's. All of the chiptune VSTs use a standard ADSR envelope (used by only two expansion chips, and one of them is already used in FT now and no others afaik). NONE use that 50-60Hz volume sequence thingy like in FT. I would like to see it come to fruition...
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You now process Dracula's Rib. Good luck processing it...
That being the case, I could always try it out on my own to create a VST similar to FT's sound architecture. I'll need to do some research into how to actually create looping sequences with loop points in FL Synth|Maker (I plan to get the actual version of Synth|Maker sometime in the future, but anybody who has FL Studio 8 can use the plugin schematics and anyone who has Synth|Maker could even compile it into a VST which would be neat). Anybody that can help me with this?
What I can do:
- The standard 2A03 oscillators (including a bit-crushed triangle in 32 steps). The pulses are the easiest to pull off, as the consist of two sawtooth oscillators - the second flipped and phased, which I can easily hook up to a knob with 8 steps (VRC6-style) to full square.
- ADSR envelopes with aliasing (I've finally figured out how to do aliasing, and the answer was simpler than I had once thought).
- The major structure of the synth, which isn't too hard to do.
Word of caution: These OSM schematics are originally done to be compatible with FL, so if there are any issues, that could be the reason.
Sheesh... I think it's time for me to get Outsim's version of Synth|Maker soon...
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You now process Dracula's Rib. Good luck processing it...
- create the volume sequences I so love and adore in FT in FL Synth|Maker. If I can create these, I could create arp sequences as well.
- get things to automate (that's a little rough for me as of yet.)
- create a PCM wavetable that DOESN'T eat up CPU (my first one used 32 controllable pulses at 32 phases... ewwww.). I need to know how to better use the wavetable thing in Synth|Maker.
What I plan to do:
- figure out how to emulate that VRC6 sawtooth oscillator. I have a feeling it is just six divided pulses arrayed in six phases. FM and Sunsoft are probably the first things you will see implemented here.
Edit: it's actually 7 phases for the Sawtooth. Saw the waveform myself just now. Sorryz...
In Conclusion of this two part post:
Research needs to be done before I can do things effectively. This will be something I may figure out on my own, but until I have proper knowledge of how everything works in Synth|Maker it will be rocky, unfortunately.
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You now process Dracula's Rib. Good luck processing it...