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FamiTracker > General > Show Off Your Work > GlidingSoul's Juke Box Owner: GlidingSoul New post
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Posted: 2011-05-30 22:05 Reply | Quote
yucca70

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#17752
This game doesn't exist... That sucks... treasures fun... My opinion on my favorite song hasn't really changed.

Posted: 2011-05-31 02:31 Reply | Quote
TechEmporium

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#17766
My original opinion also still stands. This said, you've shown considerable improvement since post one, but so far, the majority of songs that you've created wouldn't really work out as part of an OST.

You need to keep practicing & determine for yourself (from the opinions of others) whether or not each song you make should be incorporated into your OST.

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Posted: 2011-06-12 11:31 Reply | Quote
GlidingSoul

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#18412
Well, I will post some other stuff before the Treasure Rush project...

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Posted: 2011-06-15 15:57 Reply | Quote
GlidingSoul

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#18509
Hmmm...I didn't put much effort on this track, btw, still witing for feedback about Thunder Zone !

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Posted: 2011-06-15 23:11  (Last Edited: 2011-06-15 23:12) Reply | Quote
yucca70

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#18516
Thunder zone has a great middle part, but the intro and ending could use work.

Broken road sounded good, the bass drum sounded strange. (good strange)

Posted: 2011-06-22 11:22 Reply | Quote
GlidingSoul

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#18772
This is track is in two versions : 2A03 ( short ) and VRC7 ( long ).


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Posted: 2011-06-24 05:03 Reply | Quote
yucca70

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#18834
Omg... this could be so awesome if you took out some of the discord...

Posted: 2011-06-30 20:08 Reply | Quote
GlidingSoul

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#19087
It is not complete yet, but at least, give your feedback and guidance about the mood, the harmony and all, etc...

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Posted: 2011-06-30 21:20 Reply | Quote
kinkinkijkin

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#19102
GlidingSoul wrote:
This is track is in two versions : 2A03 ( short ) and VRC7 ( long ).
"8bit" and "VRC7"?

Wow, have you been informed yet that the whole NES's output is 8bit, even including the N106?

Posted: 2011-06-30 21:39 Reply | Quote
jrlepage
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#19110
I don't understand, what's your point?

Posted: 2011-06-30 21:42 Reply | Quote
rainwarrior

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#19111
Not really. The square, triangle, and noise are all 4-bit. The DMC is 7-bit. Then of course there are analog components in the mixing and output.

N106 is also 4-bit, I believe.

It's a little funny that we're not really making use of three of those bits in the squares.

Posted: 2011-06-30 22:28 Reply | Quote
kinkinkijkin

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#19116
rainwarrior wrote:
Not really. The square, triangle, and noise are all 4-bit. The DMC is 7-bit. Then of course there are analog components in the mixing and output.

N106 is also 4-bit, I believe.

It's a little funny that we're not really making use of three of those bits in the squares.
Wrong, DMC is 1-bit, RAW is 7-bit.

Posted: 2011-06-30 22:39 Reply | Quote
rainwarrior

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#19118
Nope. The data format is a 1-bit delta code, but that drives a 7-bit DAC. The 1-bit part is input, not output.

Posted: 2011-06-30 22:47 Reply | Quote
kinkinkijkin

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#19119
rainwarrior wrote:
Nope. The data format is a 1-bit delta code, but that drives a 7-bit DAC. The 1-bit part is input, not output.
But the NES was capable of loading DMC and RAW. DMC is 1-bit, RAW is 7-bit. It was a PCM channel, not a DPCM channel.

Posted: 2011-06-30 23:46  (Last Edited: 2011-07-01 00:01) Reply | Quote
rainwarrior

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#19125
DMC is the name of the channel, Delta Modulation Channel. It is not a format.

The DMC's output is a 7-bit PCM through a 7-bit DAC. PCM = Pulse Code Modulation, which is a series of numbers representing the signal level. DAC = Digital to Analog Converter, which converts PCM to an analog signal.

The DMC's PCM value can be driven by directly writing that number (raw), or by a 1-bit DPCM sample. DPCM is the format it uses for sample playback.

DPCM means Delta Pulse Code Modulation. Instead of storing a series of 7-bit PCM samples, we store only the difference between successive samples as a 1-bit delta. Every sample, the counter value either goes up by 1 or down by 1. Also, the counter that stores the reconstructed PCM sample is only 6-bit, so actually our output sound for DPCM has 6-bit resolution even though we have a 7-bit DAC.

The resolution of the input format is not the same as the output resolution. The DMC channel always outputs a 7-bit signal, whether it's raw or DPCM. When you're using DPCM, the DPCM decoder turns it into a 6-bit PCM. The signal coming out is NOT 1-bit.

If you need more information you can find it here: http://web.textfiles.com/games/dmc.txt

Another way of putting this is that the DMC is utterly incapable of playing a square wave via DPCM samples. If it were 1-bit output it would be able to play them very well.

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