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FamiTracker > General > Show Off Your Work > Metroid (NES) (U) Soundtrack - Revisited Owner: nicetas_c New Post(Locked)
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Posted: 2011-02-22 00:23  (Last Edited: 2011-02-22 00:24) Reply(Locked)
xolroc

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#13412
furrykef wrote:
*isn't going to bother trying it*

*is going to bother trying it*
results attached.
Conclusion: nicetas LIES!

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http://famitracker.shoodot.net/forum/posts.php?id=1624
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Posted: 2011-02-22 17:57 Reply(Locked)
nicetas_c



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#13416
And thus the 101% perfectionism Xolroc will do me a favour and fix up this 10i% accurate FTM.

Congrats to him, and hope he will not rip the spectrogram apart instead!

Posted: 2011-02-22 21:06 Reply(Locked)
furrykef

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#13417
Well, with my method, you do have to be very careful to get the two waveforms lined up exactly. If one of them starts very slightly late, it might not do much good.


Posted: 2011-02-22 22:37 Reply(Locked)
gyms



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#13419
why is the resulting nsf from this play so slowly? kind of hard to render the supposed identical wav files when the nsf coming from the ftm is about half the speed of the original metroid ost.

Posted: 2011-02-23 03:06 Reply(Locked)
jrlepage
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#13424
gyms wrote:
why is the resulting nsf from this play so slowly? kind of hard to render the supposed identical wav files when the nsf coming from the ftm is about half the speed of the original metroid ost.

That's because the engine speed was changed from 60 Hz to 240 Hz. When you export the NSF, the engine speed is reset to 60 Hz, making playback much slower (4 times slower, in fact)

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Posted: 2011-02-23 04:07 Reply(Locked)
gyms



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#13425
oic

is there anyway to work around this for exporting? and was the metroid ost really at 240Hz? seems like 60 updates per second would have been plenty to pull off those sounds. just seems unlikely, being that the metroid ost nsf plays just fine in my player @NTSC speed 0_o

or perhaps i don't understand the relationship between hertz and nes audio? and wuts this i herd bout the hertz devil went down to georgia?

Posted: 2011-02-23 04:25 Reply(Locked)
TechEmporium

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#13427
You'd most likely have to increase the tempo of the song & transpose each channel for a few notes/octaves once the engine's speed is 60 Hz.

Now, 240 Hz / 4 = 60 Hz. This means the FTM file is a quarter the speed of the original Metroid track. So, you have to change the speed in nicetas_c's cover to play 4 times faster.

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Posted: 2011-02-23 04:31  (Last Edited: 2011-02-23 04:43) Reply(Locked)
gyms



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#13428
that wouldn't work cos the engine speed is affecting the speed at which effects are updating. increasing the song speed at 60Hz wouldn't correct this. although i suppose dividing the instruments envelopes by 4 would fix it.

i appreciate the help tho.

i'd like to hear nicetas explain his logic here, i r perplexed.

edit: i just took a look at all of the envelopes and they're all the same 1:4 ratio. i guess i could see this method affecting the smoothness of the volume envelopes, i r curious

Posted: 2011-02-23 11:51  (Last Edited: 2011-02-23 11:51) Reply(Locked)
nicetas_c



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#13434
it DOES export as 240Hz, it only plays well in foobar2000 though, most other emulators/players out there have no support for a modified 0x6E

AND GEORGIA?

Posted: 2011-02-23 14:05  (Last Edited: 2011-02-23 14:07) Reply(Locked)
gyms



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#13437
Aight, so here's the Brinstar track using inverted phase. Both .nsf's were recorded(.wav) using foobar and are lined up perfectly, down to the sample, mixed down and the resulting file converted to 320kbs .mp3.

The squares are constantly diving in and out of cancelling out each other completely, which is pretty cool. What gets me is the triangle...seriously what's up with that? I expected that to cancel out completely.

nicetas_c wrote:
AND GEORGIA?


...y'know, looking for a soul to steal?

Mex wrote:
BONE


exactly

Posted: 2011-02-23 14:52  (Last Edited: 2011-02-23 14:53) Reply(Locked)
nicetas_c



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#13438
gyms you made my day by further perfecting this OST which is arbitrarily close to 100% accurate

EDIT: This post means that I finally have more posts than TechEmporium, ololol (by the moment I was editing this post)

Posted: 2011-03-04 03:06  (Last Edited: 2011-03-04 03:07) Reply(Locked)
Linker2a03

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#13870
Good Work on recreating the soundtrack again. Unfortunately, it's not quite at 100% yet. Check Ridley's song. Or, more specifically, check the notes the triangle channel plays, and you'll see what I mean.

Actually, you did this very same thing the first time you made a Metroid module.

Posted: 2011-05-03 01:52 Reply(Locked)
Kizul

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#16770


Posted: 2011-05-03 02:00 Reply(Locked)
Raijin

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#16771


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Posted: 2011-05-03 04:48 Reply(Locked)
Kizul

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#16774


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