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Didn't care about fine pitching the bonus track though. (Compare it with the same song I made some year ago) Go spread the Nicetas Rage, and dig up some careless mistakes -- if you can!
This is hopefully the first 100% accurate FTM soundtrack out there. Finally.
EDIT: Also, I eventually reached another checkpoint... 1100 posts.
Hmmm, sorry if this is a n00b question. I wanted to play with the "SFX" instrument from the 1st track. The volume envelope says it's 737ms in nicetas' ftm. But when I copy/paste the numbers into a new instrument in a new ftm it's 2950ms long. Am I missing something? What affects volume envelope length?
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[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
[quote=MrFTBN]Hmmm, sorry if this is a n00b question. I wanted to play with the "SFX" instrument from the 1st track. The volume envelope says it's 737ms in nicetas' ftm. But when I copy/paste the numbers into a new instrument in a new ftm it's 2950ms long. Am I missing something? What affects volume envelope length?[/quote]
It's because he changed the Engine clock Speed from the default 40Hz to 250hz.
Normally in the instrument editor, one frame is 33ms, but for this ftm it's 4ms.
Change your clock speed: Tracker>Engine Speed>Custom
@Nicetas, do you have perfect pitch or something such that the temperement is really that important to you?
Ending? Geez, I've only heard this one like twice in my life (current run in ZM's Original Metroid extra thingy keep getting killed by rinkas)
edit: Just saw #13 WTF???
What is wrong with this board? (and the people on it?)
[quote=]It's because he changed the Engine clock Speed from the default 40Hz to 250hz.
Normally in the instrument editor, one frame is 33ms, but for this ftm it's 4ms. [/quote]
Ah, I see. I thought the ability to change the clock speed was kind of a novelty feature, especially when trying to reproduce real NES music. I mean, Metroid would have to run @ 60Hz on actual hardware, right?
[quote=gyms]i know my plebian skills couldn't define %100 accuracy.[/quote]
Play the original NSF in an NSF player and output to WAV. Put the FamiTracker NSF in the same NSF player and output to WAV. Open both WAVs in a tool such as Audacity. Invert one of them and mix. If the two cancel out completely, they are exactly the same.
*isn't going to bother trying it*
I wonder what nicetas_c's obsession with changing the frame rate is. Seems to me that setting it to anything other than 50 or 60 Hz kinda violates the spirit of it.