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FamiTracker > General > Show Off Your Work > Metroid (NES) (U) Soundtrack - Revisited Owner: nicetas_c New Post(Locked)
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Metroid (NES) (U) Soundtrack - Revisited Posted: 2011-02-21 12:21  (Last Edited: 2011-02-21 12:22) Reply(Locked)
nicetas_c



Member for: 4582 days
Location: AB, CA
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#13382
With fine pitches and 240 Hz madnesses!

Didn't care about fine pitching the bonus track though. (Compare it with the same song I made some year ago) Go spread the Nicetas Rage, and dig up some careless mistakes -- if you can!

This is hopefully the first 100% accurate FTM soundtrack out there. Finally.

EDIT: Also, I eventually reached another checkpoint... 1100 posts.


Attachments:
metroid_complete_ost.ftm (45 Kb)
Posted: 2011-02-21 12:54 Reply(Locked)
gyms



Member for: 4183 days
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#13383
is there even anyone here with the ability to call a hypothetical nicetas bluff? i know my plebian skills couldn't define %100 accuracy.



Posted: 2011-02-21 14:47 Reply(Locked)
MrFTBN

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#13385
Hmmm, sorry if this is a n00b question. I wanted to play with the "SFX" instrument from the 1st track. The volume envelope says it's 737ms in nicetas' ftm. But when I copy/paste the numbers into a new instrument in a new ftm it's 2950ms long. Am I missing something? What affects volume envelope length?

Posted: 2011-02-21 15:03 Reply(Locked)
CodeLimit

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Member for: 4305 days
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#13386
Mex is going to kill you.

Posted: 2011-02-21 15:15 Reply(Locked)
InterrobangPie

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Member for: 4198 days
Location: England
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#13387
Bonus DPCM.

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Posted: 2011-02-21 18:40  (Last Edited: 2011-02-21 18:57) Reply(Locked)
Xyz_39808

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Member for: 4180 days
Location: South Texas
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#13389
[quote=MrFTBN]Hmmm, sorry if this is a n00b question. I wanted to play with the "SFX" instrument from the 1st track. The volume envelope says it's 737ms in nicetas' ftm. But when I copy/paste the numbers into a new instrument in a new ftm it's 2950ms long. Am I missing something? What affects volume envelope length?[/quote]
It's because he changed the Engine clock Speed from the default 40Hz to 250hz.

Normally in the instrument editor, one frame is 33ms, but for this ftm it's 4ms.

Change your clock speed: Tracker>Engine Speed>Custom



@Nicetas, do you have perfect pitch or something such that the temperement is really that important to you?
Ending? Geez, I've only heard this one like twice in my life (current run in ZM's Original Metroid extra thingy keep getting killed by rinkas)

edit: Just saw #13 WTF???
What is wrong with this board? (and the people on it?)

Posted: 2011-02-21 18:42 Reply(Locked)
Mex

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#13390
I am so enraged right now....

I will destroy this thread soon enough, and consume all posters....


AND TO PROVE I AM SERIOUS:

BONE

Posted: 2011-02-21 19:15 Reply(Locked)
MrFTBN

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#13392
[quote=]It's because he changed the Engine clock Speed from the default 40Hz to 250hz.

Normally in the instrument editor, one frame is 33ms, but for this ftm it's 4ms. [/quote]

Ah, I see. I thought the ability to change the clock speed was kind of a novelty feature, especially when trying to reproduce real NES music. I mean, Metroid would have to run @ 60Hz on actual hardware, right?

Posted: 2011-02-21 19:36 Reply(Locked)
xolroc

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Member for: 4373 days
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#13393
[quote=Xyz_39808]Just saw #13 WTF???
What is wrong with this board? (and the people on it?)[/quote]

Why quite obviously we are all ill-mannered hooligans.

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Posted: 2011-02-21 19:43 Reply(Locked)
Xyz_39808

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Location: South Texas
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#13394
[url=http://media.photobucket.com/image/verbose%20ORLY/NumbBliss/Funny/Orly_verbose.jpg]*Puts on a monocle*

Indeed

Posted: 2011-02-21 22:02 Reply(Locked)
Mex

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Member for: 4642 days
Location: Victoria, British Columbia
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#13402
AND THEN ONCE I GET HOME I WILL EDIT MY ICON TO BE HAVING A MONOCLE

Posted: 2011-02-21 22:04 Reply(Locked)
Xyz_39808

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Location: South Texas
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#13403
Stop shouting at me

How about uploading the files to the wiki covers list?

Posted: 2011-02-21 22:16  (Last Edited: 2011-02-21 22:19) Reply(Locked)
furrykef

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Member for: 5189 days
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#13405
[quote=gyms]i know my plebian skills couldn't define %100 accuracy.[/quote]
Play the original NSF in an NSF player and output to WAV. Put the FamiTracker NSF in the same NSF player and output to WAV. Open both WAVs in a tool such as Audacity. Invert one of them and mix. If the two cancel out completely, they are exactly the same.

*isn't going to bother trying it*

I wonder what nicetas_c's obsession with changing the frame rate is. Seems to me that setting it to anything other than 50 or 60 Hz kinda violates the spirit of it.


Posted: 2011-02-22 00:05 Reply(Locked)
nicetas_c



Member for: 4582 days
Location: AB, CA
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#13409
Changing from 60Hz to 240Hz for the noise channel.

That's all, before jsr implemented hardware decays.

BONES

Posted: 2011-02-22 00:20 Reply(Locked)
TechEmporium

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Member for: 4485 days
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#13411
You & Mex are both a couple of BONERS! :P </troll>

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