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FamiTracker > General > Show Off Your Work > Triangle Echo Test Owner: nicetas_c New post
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Triangle Echo Test Posted: 2011-02-19 18:52 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#13324
You guys must utilize it, for those who haven't learnt so


Attachments:
triangle_echo.ftm (5 Kb)
RE: Triangle Echo Test Posted: 2011-02-19 19:13 Reply | Quote
InterrobangPie

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Member for: 4198 days
Location: England
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#13325
Hahah, that's good. It's a shame about the clicks in the background though - it sounds better when you have some noise to play over it.

(the implementation in my ftm isn't very appropiate but sdijfsodkfofd)

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Attachments:
triangle_noise.ftm (9 Kb)
RE: Triangle Echo Test Posted: 2011-02-19 20:21  (Last Edited: 2012-10-25 07:01) Reply | Quote
gyms



Member for: 4183 days
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#13326


RE: Triangle Echo Test Posted: 2011-02-19 20:26 Reply | Quote
InterrobangPie

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Location: England
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#13328
[quote=gyms]no, id say it's appropriate. that's probably one of the only ways you could take advantage of the clicks[/quote]
I was talking about the triangle itself. For that sort of beat it'd be much better to have Sxx effects to cut the notes rather than have an echo, which makes it seem blurry-ish.

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Posted: 2011-02-19 20:47  (Last Edited: 2012-10-25 07:01) Reply | Quote
gyms



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#13330


Posted: 2011-02-19 21:33 Reply | Quote
InterrobangPie

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Member for: 4198 days
Location: England
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#13333
Hah, I'm liking that! I guess I'm too easy to please. :P

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Posted: 2011-02-19 22:08 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#13334
track 02


Attachments:
triangle_noise_lolclick.ftm (4 Kb)
Posted: 2011-02-19 22:24  (Last Edited: 2011-02-19 22:25) Reply | Quote
InterrobangPie

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Member for: 4198 days
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#13335
This is fun. (i fixed song 01 too (and no it sounds crap at speed 06))

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Attachments:
triangle_noise2.ftm (11 Kb)
Posted: 2011-02-19 22:25 Reply | Quote
Rushjet1
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Location: Atlanta, GA
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#13336
[url=http://famitracker.shoodot.net/forum/posts.php?id=175&pid=8572#8572]did this awhile ago

Posted: 2011-02-19 22:47  (Last Edited: 2011-02-19 22:56) Reply | Quote
InterrobangPie

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Location: England
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#13337
song 03. Screw optimization.

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Attachments:
triangle_noise2.ftm (13 Kb)
Posted: 2011-02-26 20:40 Reply | Quote
Xyz_39808

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Member for: 4180 days
Location: South Texas
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#13600
Tried playing with Zxx

Can't figure out a good way to intregrate use of those DPCMs (who originally made that btw?).
But you can use just Zxx to lower the volume of the tri (I assume because Tri, Noise, and DPCM all share the same amount of "room" for volume)

And that everything above Z7F is treated as that number minus 80.


Attachments:
trianglezxx.ftm (11 Kb)
Posted: 2011-02-26 22:02  (Last Edited: 2012-10-25 07:02) Reply | Quote
gyms



Member for: 4183 days
Status: Offline

#13615


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