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[color=#505050](Actually I was originally planning to pack a bunch of start up sounds into one module, but then FamiTracker crashed and I lost the 6 that I had already done...)
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[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Oh wow I didn't even know it was a sine wave. Always thought it was one of the square channels.
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[quote=IroncladPhazon]sine wave[/quote]
It's not; it's some kind of hybrid square-triangle thing.
Also,
[quote=KuroBit]the 6 that I had already done[/quote]
Do them again!
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The Final Fantasy IX 8-bit project: 3 complete
http://famitracker.shoodot.net/forum/posts.php?id=1624
[quote=xolroc][quote=IroncladPhazon]sine wave[/quote]
It's not; it's some kind of hybrid square-triangle thing.[/quote]
It's not; it's simply Square 1 50% duty at volume F and fade 3.
Good job complicating things up, Kurobit.
[quote=[url=http://www.its.caltech.edu/~costis/cgb_hack/gbc_bios.txt]GBC Boot ROM Disassembly]; =============== S U B R O U T I N E =======================================
Setup_Sound: ; CODE XREF: sub_0000+82p
ld a, $80 ; '€'
ld [unk_FF26], a ; Enable sound system, all channels OFF
ld [unk_FF11], a ; Sound wave duty 50%
ld a, $F3 ; 'ó'
ld [unk_FF12], a ; Init Envelope
ld [unk_FF25], a ; Set enabled soudn channels
ld a, $77 ; 'w'
ld [unk_FF24], a ; Set full volume
ld hl, $FF30 ; Setup 00 FF repeating waveform in wave RAM
xor a
ld c, $10
_loop_clear_wave_data: ; CODE XREF: Setup_Sound+19j
ldi [hl], a
cpl
dec c
jr nz, _loop_clear_wave_data
ret
; End of function Setup_Sound
[/quote]
In theory, the GB channels are supposed to produce square waves, but when you look at them in a sound editor or oscilloscope, you see they bend towards the center.
Woah, that's weird, that one looks much different than mine. Is it because mine is a Game Boy Color?
[quote=nicetas_c]Good job complicating things up, Kurobit.[/quote]
You're welcome XD. Sorry, I was just trying to copy the actual waveform, not the notes that are actually played. [color=#ff0000]Also, the square wave on the NES can't go that high. Wait no, I mean it sounds strangely out of pitch.
Well, leave it to nicetas to post something that makes little to 0 sense to me. Anyways, it really reminds me of days, some years ago when I still owned an original gameboy, and I really like that you put in the little click sound that happens after you turn it on. I like it, is all I really have to say.
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[quote=Dwedit]Famitracker screwed up high notes for square waves in all versions after 0.35.[/quote]
C-5: 6A
C-6: 35/34
That's why the C-6 is out of pitch in all versions after v0.3.5. Use a P7F. Did a little search of the period registers of C-5 and C-6 on a GB:
C-5: 782 (7E)
C-6: 7C1 (3F)