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is there a way to get rid of that pianoish sound on the square 1 and 2? and i have seen songs with multiple squares triangle noise ect.. anyone know how to do it?
poisonfish: Duty cycle control is the type of effect that can let you change the way an audio wave sounds like.
If you look at the wave meter that's above your note listing in FamiTracker, when you play a note on any square wave channel, you should see a flat line with a series of rectangular peaks. When you control duty cycle, you're actually controlling the width of the peaks. This, in turn, can make the wave sound more like an electronic piano.
You can use the effects column in FamiTracker to control duty cycle: use the Vxx command (where xx can be a value between 00 & 03, all inclusive). Or, in the instrument's profile, you can use the Duty/Noise setting to set the duty cycle (or even force it to alternate). Use values between 0 & 3, while | (or SHIFT+\) can be used to force the duty cycle values to alternate continuously.
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Yes, that seems a bit high level for someone who joined a few days ago. But anyway, we won't know what the problem problem is until he comes back :P. I figured this topic was getting big because he explained his problem, not because everyone was trying to interpret it XD.
hah! thanks for all the replies, and sorry if i was not specific enough, i am very new at this. Tech: that seems pretty advanced for me, but i pick up stuff fast and i will take a look. But here is a little more elaboration on my question:
When i create a new instrument and have it in the square 1 or 2 channel, all the arpeggios, pitch shifts etc all still sound like the same basic instrument, i was wondering if you can change the base sound completely. I am trying to get away from that underlying tone and have something like a pure synth/growl bass sound.
second question, how to add more channels so i can have multiple instruments going at the same time.
The first question is a bit vague. You can change the way the square channels sound by changing the duty (either by the Vxx effect or the Duty setting on the instrument properties), but they'll still be square waves. If you mean changing the sample, then it's not possible in these channels.
The second question involves changing the Module properties. Using the VRC6 extension gives you 2 more square channels and a sawtooth channel, VRC7 gives you several channels of synth, FDS gives you one drawable waveform channel, and so on.
[quote=poisonfish]When i create a new instrument and have it in the square 1 or 2 channel, all the arpeggios, pitch shifts etc all still sound like the same basic instrument, i was wondering if you can change the base sound completely. I am trying to get away from that underlying tone and have something like a pure synth/growl bass sound.[/quote]
The duty cycle is the only way to change the tone. Don't you hear a tone change when you adjust it? I mean, you can't exactly ask a square wave to be something other than a square wave. Can you post an example of the sort of sound you're trying to produce?
[quote=poisonfish]second question, how to add more channels so i can have multiple instruments going at the same time.[/quote]
While Elhuesudoll explained a way to do it, it should be noted that the American and European NES could not use these expansion chips -- nor were these chips used in terribly many games -- so I view them as kind of "cheating" and I only resort to them when a tune will not work any other way. On a standard NES, those five channels are all you get. In my opinion, part of the fun of writing NES music is dealing with the limitations, so I don't really get why these VRC6/VRC7/MMC5 expansions are so popular.
And in PP/MCK people are doing NSFs with more than 1 expansion chip (say all of them eing used together), and this definitely is cheating.
But yes, there are only:
- Lagrange Point which uses the VRC7 channels;
- Just Breed which uses the MMC5 channels;
- Gimmick! which uses the FME7/B5 channels;
- 3 games which use the VRC6 channels;
- 8 games which use the N106 channels.
Question #1: If you post a sound clip of the instrument you're trying to create, you might be able to make it using the VRC7 expansion chip. I can try to do that part for you to get you started.
Question #2: By default, you get 2 square wave channels (The "Beep" sounding ones >_> ), one Triangle wave channel (A quieter and less intense version of the square wave, usually used for Bass in NES games), and the noise channel (Which sound sort of like drums). So that means you can have 4 different notes being played at the same time, although you can't get them all to sound the same.
Expansion chips let you use a few more instruments that usually sound a bit different from the regular ones. If you're just starting though, you might want to play around in the program for a while first before you get into those.
You CAN use the MMC5 expansion chip which adds 2 extra square waves. This one doesn't require any extra knowledge like the other chips. Go to [Module]->[Module Properties] and look near the bottom for the Expansion Chip.
You forgot the DPCM channel. That's usually used for drums (in which case the noise channel usually acts as a hi-hat and may or may not augment the sound of the bass drum and snare), but it's also used for short vocal clips, and recently I saw a couple of tracks (Midna's Lemmings covers) that used them for bass and instead use the triangle and noise for percussion. You could also use it for melodies, but it's pretty tricky because of the way the thing works.