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This is largely in response to [url=http://famitracker.shoodot.net/forum/posts.php?id=1492]Midna's version of the Lemmings soundtrack. Otherwise I probably wouldn't be posting it until it's finished.
Songs marked "DONE" in all-caps mean I consider them "finished" in the sense that I find it acceptable with no other changes, though I may still tweak them anyway. "done" in lowercase means the tune is complete, but has some problems, so don't be surprised if you hear something that sounds a bit weird. If it doesn't say "done" at all, well, it's probably barely started, if started at all.
The tunes are based almost entirely on the original Amiga version. I reworked the timing of the notes of Ten Lemmings so as to be more listenable, though.
If anybody wants to help me finish this, I wouldn't mind, 'cause I'm probably never gonna get it done otherwise. (I have MOD files of all the original tunes if it'd help. I used them extensively in making this.)
Just a few things I noticed though:
It seems to have a few incorrectly timed notes (most notably on #3 at 0D - 0F). A couple of others sounded slightly off but I couldn't quite make out what it was... But also, some of the songs where so accurate and some parts that it sent nostalgic chills down my spine :P.
I might be wrong about this one, but at Tim 10 at frame 10 and 12, isn't that supposed to be a flute or something?
...Also, nice job on getting that weirdo sound effect in the beginning of Tim 5 XD.
I can't say anything about #21 and #22 as I never got that far XD.
Thanks for the compliment. I wouldn't be surprised if you're right about the timing in Lemming 1. That song's timing is pretty weird to begin with.
[quote=KuroBit]I might be wrong about this one, but at Tim 10 at frame 10 and 12, isn't that supposed to be a flute or something?[/quote]
The Amiga version didn't use an unusual instrument for it. It used the same instrument sound as it does at the beginning of the song.
[quote=KuroBit]...Also, nice job on getting that weirdo sound effect in the beginning of Tim 5 XD.[/quote]
I'm actually not entirely happy with it... the way I wanted to do it was use an arpeggio with portamento, but FT doesn't allow that, so I had to fudge it...
I just listened to this (So I wasn't just guessing from memory): http://www.youtube.com/watch?v=lOroSR4-fN4
And it sounds like it uses strings at that part.
I might be listening to the wrong version though x_x...
It sounds pretty good. Something I'd suggest is messing around with the channels some more besides using the instrument assigning command. I was never an incredibly big fan of 0% duty instruments for some reason. But that's just personal opinion.
I may or may not incorporate the Tim 10 suggestion. Thanks, in any case.
[quote=Midna]It sounds pretty good. Something I'd suggest is messing around with the channels some more besides using the instrument assigning command.[/quote]
Well, there really are only so many things you can do to a channel... XD
[quote=Midna]I was never an incredibly big fan of 0% duty instruments for some reason. But that's just personal opinion.[/quote]
Me neither. I only use it when I'm pretty sure it's the best choice. I tend to use 25% as my "default", and only switch over to one of the others if it'd be a marked improvement.
[quote=Midna]I also love what you've done with TenLemmings.[/quote]
The song is based on the traditional Ten Green Bottles, so it seemed natural enough to use the rhythm from that... especially since it sounded a lot better! (I'm guessing this was a Brian Johnston track... I think Tim Wright was a much better composer than Brian Johnston.)
[quote=Midna]I was never an incredibly big fan of 0% duty instruments for some reason. But that's just personal opinion.[/quote]
That's obvious, 0% duty means absolute silence.
you can only do 0% duty or 100% duty with the FDS channel by making all 64 numbers identical, and yes, there are noticeable clicks if you change the waveform to a different level (e.g. from sixty-four 0s to sixty-four 63s)
I have to admit it's getting disappointing seeing a new post here, thinking "Ooh, somebody commented on my NSF!", and finding it's more talk about duty cycles that the 2A03 can't even produce. :P
[quote=KuroBit]I just meant theoretically, I noticed that the 2A03 square wave seems to only move the bar up instead of up and down.[/quote]
What bar, the oscilloscope?