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FamiTracker > General > FamiTracker Talk > Muting channels in Sega Genesis music? Owner: KuroBit New post
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Muting channels in Sega Genesis music? Posted: 2010-11-04 01:00 Reply | Quote
KuroBit

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Member for: 4579 days
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#10958
Hey, I haven't been on these forums for a while.

Anyway, I was wondering if there was a program that would allow me mute individual channels in music from Sega Genesis games. Every program I've ever used only allows the muting of either the square and noise channels, or the synth channels (In other words, only 2 things to mute). If I could mute individual channels inside the synth channel, it would be much easier to make covers of songs.

I don't really understand the structure of the system so it might be a stupid question, but I figured I'd ask.

Posted: 2010-11-04 01:05 Reply | Quote
Mex

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Member for: 4642 days
Location: Victoria, British Columbia
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#10959
foobar2000 & foo_gep.dll do the job.

View > GEP control

From there you can mute all 6 FM channels, the PCM, and the PSG.

Hope I helped!

Posted: 2010-11-04 01:13 Reply | Quote
KuroBit

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#10960
Wow, a fast reply, thanks. I'll try this out!

Posted: 2010-11-04 02:02 Reply | Quote
TechEmporium

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#10962
You can also use Audio Overload as well.

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Posted: 2010-11-04 12:20 Reply | Quote
tadpole

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Member for: 5712 days
Location: Renton, WA, USA
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#10963
in_vgm has individual channel muting as well

Posted: 2010-11-04 16:34  (Last Edited: 2010-11-04 16:35) Reply | Quote
DalekSam

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Location: United Kingdom, Belfast
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#10966
Being a man whom works with the Mega Drive songs themselves, if you plan on working with a song that is from a game that uses the SMPS engine, you can split the data out of the ROM's data and convert that for use into FamiTracker - alternatively, you can use SMPS2XM, for a note-perfect cover. All that would remain, essentially, is modulation and various other pieces not found in the XM. That's just SMPS however - for other sound drivers I'd suggest looking in a VGM dump.

Posted: 2010-11-05 00:06  (Last Edited: 2010-11-05 00:15) Reply | Quote
KuroBit

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#10973
Hey thanks everyone, I'll try these out.

DalekSam, you said "Being a man whom works with the Mega Drive songs themselves". Do you mean you actually make them? If you do, what do you use to do it? Is it a program or are you basically programming them in? I've always wanted to play around with Genesis/Mega Drive music.

Also, I whipped up a song last night to try Mex's program out:

(No idea how accurate it is, I did it by ear)


Attachments:
ice_cap_zone_v2.ftm (15 Kb)
Posted: 2010-11-05 01:00 Reply | Quote
TechEmporium

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#10976
I'd say it's almost 100% accurate; your only problem that I can see is VRC7 channel 5's volume fade-in; I thought it was a tad bit faster.

Maybe using A50 instead of A40 could help.

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Posted: 2010-11-05 17:13  (Last Edited: 2010-11-05 17:15) Reply | Quote
DalekSam

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Location: United Kingdom, Belfast
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#10980
[quote=KuroBit]DalekSam, you said "Being a man whom works with the Mega Drive songs themselves". Do you mean you actually make them? If you do, what do you use to do it? Is it a program or are you basically programming them in? I've always wanted to play around with Genesis/Mega Drive music.
[/quote]
May be off topic, but yes, I work with the SMPS engine used in many Mega Drive games, specifically, a modified version of the version featured in Sonic the Hedgehog. I personally work using FL Studio, MID2XM, OpenMPT and lastly the converter [url=http://forums.sonicretro.org/index.php?showtopic=13172]xm4smps. I have to add in various effects in manually, but it's rather fun. :P

Alternatively, you can use [url=http://forums.sonicretro.org/index.php?showtopic=22271]GenesisTracker, a work in progress tracker that (obviously) works with Mega Drive songs, albeit with its own propriety sound format.

Posted: 2010-11-05 17:36 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#10982
ololol genesistracker

I wonder whether there is something like SPCTracker or GBSTracker or even GSFTracker...?

Posted: 2010-11-05 22:28  (Last Edited: 2010-11-05 22:31) Reply | Quote
KuroBit

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#10991
[quote=DalekSam]I personally work using FL Studio, MID2XM, OpenMPT and lastly the converter [url=http://forums.sonicretro.org/index.php?showtopic=13172]xm4smps. I have to add in various effects in manually, but it's rather fun. :P[/quote]
Sounds interesting, er, but could you technically just make the songs in ModPlug and skip the first 2 steps? (basically what I would probably end up doing) I hope I'm not getting really off topic >_>...
[quote=DalekSam]Alternatively, you can use [url=http://forums.sonicretro.org/index.php?showtopic=22271]GenesisTracker, a work in progress tracker that (obviously) works with Mega Drive songs, albeit with its own propriety sound format. [/quote]
It looks like it's basically unusable at this point, but I guess I'll keep my eye on it for the future.

Posted: 2010-11-12 19:03  (Last Edited: 2010-11-12 19:23) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#11144
I wonder...

I cannot mute FM channel 5 and 6 with Audio Overload...

VRC6 square 1 is also used for FME7 square 1, VRC6 square 2 is also used for FME7 square 2, VRC6 sawtooth is also used for FME7 square 3, some N106 channels cannot be muted and the others are shared with other channel, and on top of that, no support for FDS, MMC5 and VRC7.

So I think it is not too strange to conclude that there is like no way to mute FM5 and FM6.

EDIT: Added cheat table for Cheat Engine 5.6.1 in case you want to work with Audio Overload - it can mute the PSG channel separately while foo_gep.dll cannot.


Attachments:
aowin32.ct (0 Kb)
Posted: 2010-11-17 00:02  (Last Edited: 2010-11-17 00:03) Reply | Quote
Linker2a03

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Member for: 4818 days
Location: 2015(TBA)
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#11238
In response to the Mega Drive Trackers, in the meantime, try TFM Music Maker by Shiru. That's what I've used. I will warn you that it does not have support for PSG, or DAC. You'd have to add that stuff in on your own.

Link:

http://shiru.untergrund.net/software.shtml

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