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FamiTracker > General > Show Off Your Work > Instruments From Games Owner: Doommaster1994 New post
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Instruments From Games Posted: 2010-10-14 08:51  (Last Edited: 2010-10-14 08:55) Reply | Quote
Doommaster1994

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Member for: 4456 days
Location: Seattle, WA
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#10517
This is a new interesting thing I came up with.
I thought if people wanted to use instruments from their favorite childhood games in their own compositions/remixes, now's their chance.
I will post new instruments in this post. If you have any requests, please tell me and I will try and get to them.
Instruments I've Posted:
Conan - The Mysteries of Time
Mad Max
Sesame Street: Big Bird's Hide and Speak
Three Stooges


Posted: 2010-10-14 10:19  (Last Edited: 2010-10-14 10:34) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#10518
Simple request: Silver Surfer.

You know I could have done everything manually in 15E BPM anyway.

Good luck, Tim Follin is not something easy for you.

Posted: 2010-10-15 09:12  (Last Edited: 2010-10-19 18:44) Reply | Quote
Doommaster1994

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Location: Seattle, WA
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#10552
Ouch, that's a tough one but I'll try.
I know how to contact him though.

Gavan Anderson sent me the original music files to Back to the Future and Three Stooges on the NES so I got the info from that.

I tried, I failed. I suck at the pitch option.

I'm getting instruments from games with nothing fancy since they're the only ones I'm actually good at getting


Posted: 2010-10-20 00:51 Reply | Quote
nicetas_c



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Location: AB, CA
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#10668
Legend of Zelda.

Not too difficult, right?

Posted: 2010-10-20 01:05 Reply | Quote
Doommaster1994

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#10669
I could do that, sure, but you already ripped the instruments. I'll still do it though.

Posted: 2010-10-20 02:14  (Last Edited: 2010-10-20 02:20) Reply | Quote
PsycoCutman

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#10671
you think you can get the instruments from Robocop 3?

Posted: 2010-10-20 06:30 Reply | Quote
Doommaster1994

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Location: Seattle, WA
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#10676
[quote=PsycoCutman]you think you can get the instruments from Robocop 3?[/quote]

That's probably not possible either. The reason for that is because throughout the whole songs Jeroen composed, it switched duty cycles at 50 Hz which you can't do in Famitracker. But I have good news for you, Jeroen still has his original NES music files so if you ask him for it, I'm sure he'll give it to you. He gave me Alien 3 and Bram Stoker's Dracula.

Posted: 2010-10-20 10:42  (Last Edited: 2010-10-20 10:43) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#10680
Yes, you can set the engine speed to lcm(60, 50) = 300Hz and do the instruments.

And no, I never ripped any instruments from Legend of Zelda. You can try it yourself as a small practice.

Posted: 2010-10-20 10:49 Reply | Quote
Doommaster1994

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#10682
The sound resets each time it plays a note and Jeroen Tel's doesn't.

Remember, when I did the Zelda FDS ending cover and you told me the envelopes of the instruments.

Posted: 2010-10-20 10:51  (Last Edited: 2010-10-20 10:57) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#10683
Oh well, do the ones on the 2A03s then!

And I didn't get it:
"The sound resets each time it plays a note and Jeroen Tel's doesn't."

Also if you want to implement those hardware decays for no reason, take the LCM of 300, 240 AND 192.
lcm ( 300 , 240 , 192 )
= lcm ( lcm ( 300, 240 ) , 192 )
= lcm ( 1200 , 192 )
= 1200 × 192 ÷ gcd ( 1200 , 192 )
= 230400 ÷ 48
= 4800 Hz
= 4.8 KHz

...which is impossible without a cheat engine. You can omit 192 Hz if you want, but it is highly not recommended if the triangle linear counter is used.

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