Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > rpg-ish soundtrack under construction Owner: ZZZV New post
Page 1 of 2 Sort: Goto Page: [1] [2] Next >>
rpg-ish soundtrack under construction Posted: 2010-10-07 21:14  (Last Edited: 2010-10-13 20:27) Reply | Quote
ZZZV

Avatar

Member for: 4565 days
Location: uk
Status: Offline

#10328
i'd like to know if I have the right idea. some days I look at this and think it's a plain and forgettable piece of music while others I find it moody and convincing backing for any slow type of game, and since someone is relying on me to make zem a soundtrack for zeir classic jRPG-in-progress, I'm wondering if my material is really suitable at all. thanks for peekin'

_______________________
<3 botb
Attachments:
2.ftm (15 Kb)
Posted: 2010-10-08 01:31 Reply | Quote
ElHuesudoII

Avatar

Member for: 4525 days
Status: Offline

#10333
well I'm floored, this is an amazing "mysterious" backing.

also: how in hell do you come up with those crazy instruments?

Posted: 2010-10-08 02:02 Reply | Quote
Delek

Avatar

Member for: 4343 days
Status: Offline

#10335
NIIIICEEE

_______________________
[url=http://www.delek.com.ar/]Delek's Website
[url=http://www.delek.com.ar/deflemask]DefleMask Tracker
[url=http://soundcloud.com/delek_music]Delek's SoundCloud
[url=http://www.youtube.com/dele1000]Delek's YouTube Channel
Posted: 2010-10-08 03:48  (Last Edited: 2010-10-08 03:49) Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#10337
Very well done there.

It definitely works for any RPG. You have to remember, though; music in RPGs tend to reflect the scene in which they play in. This sounds like a good theme for some kind of a cave exploration level.

Also, the volume control you have for instrument 01 has no effect on the triangle channel (its only volume possibilities are 15 or 0).

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-10-08 12:18 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#10351
Instrument 01 does not fade out itself (as opposed to Instrument 00), so it is used for the triangle channel.

And yeah, this is great.

Posted: 2010-10-08 14:29  (Last Edited: 2010-10-08 14:42) Reply | Quote
cak

Avatar

Member for: 4313 days
Location: oregon
Status: Offline

#10359
Composition-wise, this is probably one of the best nsfs I've ever heard. I dig the unusual (augmented) chord/arp voicings, as well as the use of tempo to heighten the mood.
Instrument-wise it's pretty solid, except for the square bass sound which is a little jarring. I think if you softened the decay on that (or maybe just let the tri channel do the talking), it would sound somewhat better.

Definitely a haunted castle or icy cave type of song.

_______________________
[url=http://2a03.free.fr/?p=pub&dir=cak]Famicom tunes
Posted: 2010-10-08 21:13  (Last Edited: 2010-10-10 16:45) Reply | Quote
ZZZV

Avatar

Member for: 4565 days
Location: uk
Status: Offline

#10366
thanks everyone. i guess all this makes me feel more at ease.

if it's not against ze rules i'll use this thread to post other files from this soundtrack when i need to know whether they're ready or not

edit: this one seemingly needs DPCM help... just a lively working town type track.

_______________________
<3 botb
Attachments:
mainstay.ftm (22 Kb)
Posted: 2010-10-08 23:31 Reply | Quote
ElHuesudoII

Avatar

Member for: 4525 days
Status: Offline

#10368
I don't think it would, and feel free to do so.

Posted: 2010-10-09 01:37 Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#10374
You can also add more songs into the same FTM file: go to Modules > Module Properties & press the Add button to add a new song into the file.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
RE: incidental or boring? Posted: 2010-10-10 14:14 Reply | Quote
ZZZV

Avatar

Member for: 4565 days
Location: uk
Status: Offline

#10403
yep, thanks. i will probably be using separate files though since i wanna use a range of samples and because compiling to NSF isn't a requirement of ze game.

actually i'm having DPCM problems right now - the tom on which this song is partially build is real hissy and i don't know all zat much about sample-cleaning. please take a look.

_______________________
<3 botb
Attachments:
bossfeem.ftm (48 Kb)
Posted: 2010-10-10 15:51 Reply | Quote
MovieMovies1

Avatar

Member for: 4373 days
Location: Norway
Status: Offline

#10405
It is great. I'm with Tech, it fits in a kind of cave in a RPG

RE: incidental or boring? Posted: 2010-10-13 18:42 Reply | Quote
ZZZV

Avatar

Member for: 4565 days
Location: uk
Status: Offline

#10492
great, thanks! :3

take a look at this new one... i was trying to create a title theme in my own style and have it establish a rather weird piece of music ze player would probably encounter again and again in different arrangements. maybe it's too long? do tell me if it's just too much of a pain to listen to ;p

_______________________
<3 botb
Attachments:
dawnanew.ftm (36 Kb)
Posted: 2010-10-14 10:39 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#10522
Wow.

The melody is indeed very fluent.

Only that the arpeggios are too loud and too quick. Do not worry about that, it is not your fault - 0xy is always going at this speed.

Maybe create instruments to do slower arpeggios, or space out the notes for more rows to input the arpeggios manually?

Posted: 2010-10-14 20:20 Reply | Quote
ZZZV

Avatar

Member for: 4565 days
Location: uk
Status: Offline

#10532
ah really? i thought i was careful with ze arps zis time...

people often hate Zan-zan-zawa-veia songs for ze arps and noise so i toned it down. perhaps not enough x3

i'll go back and fiddle somewhat. thanks for listening

_______________________
<3 botb
Posted: 2010-10-17 01:19 Reply | Quote
Dave
Moderator

Avatar

Member for: 5682 days
Location: UK
Status: Offline

#10593
perhaps too much! don't want to lose the ZZZV sound. I can honestly say you're one of the few who can use arpeggios in an idiosyncratic and evocative way.

love the songs.

_______________________
[url=http://www.iridescentaudio.co.uk]iridescent audio
Page 1 of 2 Sort: Goto Page: [1] [2] Next >>