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FamiTracker > General > Show Off Your Work > anthem of the deceased Owner: Mex New post
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anthem of the deceased Posted: 2010-09-29 05:23  (Last Edited: 2010-09-29 05:30) Reply | Quote
Mex

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Location: Victoria, British Columbia
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#10044
some song i threw together in a few hours today

enjoy


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anthem_of_the_deceased.ftm (32 Kb)
Posted: 2010-09-29 05:42 Reply | Quote
tdude10

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#10046
3 things.
1. Thank you for using 0.3.0. or at least something that can open in 0.3.0.
2. That was AWESOME!
3. About 3/4 of the way through the song, It started to sound like when you get one of the instruments in Legend Of Zelda: Link's Awakening. Or something else frome that game.

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Posted: 2010-09-29 05:47 Reply | Quote
Mex

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#10049
1) i actually use the 3.6 beta 3, so all the envelopes should be missing for you in the instrument data. i recommend you open it in 3.5
2) thanks : )
3) i suppose it sounds kind of like the part in the prologue cutscene where link walks into the temple? i dunno lol

Posted: 2010-09-29 05:58  (Last Edited: 2010-09-29 06:02) Reply | Quote
tdude10

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#10050
I think you have the wrong game, I'm talking about the original gameboy one. and, what in the world are envelopes? I listened to both side by side (one in 0.3.0. one in 0.3.6. BETA) and thay sound identical.

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Posted: 2010-09-29 06:05 Reply | Quote
TechEmporium

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#10052
[quote=Mex]1) i actually use the 3.6 beta 3, so all the envelopes should be missing for you in the instrument data. i recommend you open it in 3.5[/quote]

That's funny; I can open, edit & save changes in the file as well, without losing any of the MML code in the instruments.

Something fishy's going on here; all of a sudden, tdude10 & I can open 0.3.6 files in FamiTracker 0.3.0!

And about envelopes; when you create an instrument, you should see a bunch of numbers (such as those for volume, duty cycle, pitch, etc.). The number sequence that you use for each effect is called an envelope.

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Posted: 2010-09-29 06:10  (Last Edited: 2010-09-29 06:10) Reply | Quote
tdude10

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#10054
Ohhh... I get it. That's what an envelope is. Here's a good lead one if anyone wants. (yes, the 0 is supposed to be at the beginning)
Volume: 0 15 15 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 9 9 9 8 8 8 8 7 7 7 6 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1 0

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Posted: 2010-09-29 06:15 Reply | Quote
TechEmporium

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#10057
That would be considered a volume envelope.

Here's a duty cycle envelope:

| 0 1 2 1

It will alternate between 12.5%, 25% & 50% duty cycle.

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Posted: 2010-09-29 06:16 Reply | Quote
danooct1

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#10059
Alright, if you want to have a discussion on envelopes, take it to the general discussion. It's not polite to hijack threads.

On topic, excellent song Mex. I hope to see more from you.

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Posted: 2010-09-29 06:19 Reply | Quote
TechEmporium

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#10060
Sorry about that, dan.

Anyways, it's one hell of an original song there. I like the noise effects & it's interesting to see; I can sure use something like that for a sword thrust in my two OSTs.

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Posted: 2010-09-29 11:55 Reply | Quote
nicetas_c



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#10075
Why does it remind me of vgthing's work...

It must be myself who has done too much Komani.

RE: anthem of the deceased Posted: 2010-09-30 20:19 Reply | Quote
Mex

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#10139
Thanks for all the kind words! : )

@nicetas: Well, most of the squares were based around Konami's work with Ninja Turtles, and Virt's work with FX2. The snare is almost a direct copy from the one in CV3, that is if Anvil is telling the truth and my stupidity hasn't caused some horrid error in the envelope. I've noticed vgthing uses vol 2 for his 2 step echos as well, so that might be why it reminds you of him.

Anyhow, I've touched the song up a bit more, and I think I have something a bit better. Thoughts on the new revisions would be appreciated.


Attachments:
anthem_of_the_deceasedv2.ftm (40 Kb)
Posted: 2010-09-30 20:37 Reply | Quote
nicetas_c



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#10141
[quote=Mex]...The snare is almost a direct copy from the one in CV3, that is if Anvil is telling the truth and my stupidity hasn't caused some horrid error in the envelope...[/quote]
Oh yeah, since when can we read the noise channel with NSF2MIDI and Anvil Studio?

And inaccuracy is inaccuracy. I have not checked the CV3U version, maybe it differs a bit.


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cv3j_snare.fti (0 Kb)
Posted: 2010-09-30 20:40 Reply | Quote
Rushjet1
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#10142
[quote=nicetas_c]Oh yeah, since when can we read the noise channel with NSF2MIDI and Anvil Studio?

I think you'd just output the noise channel to something like piano, and check its pitch and volume.

Posted: 2010-09-30 20:42  (Last Edited: 2010-09-30 20:43) Reply | Quote
Mex

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#10143
I was assuming you were using Anvil when you were creating your Castlevania Pack? Either that or NSFplay I suppose. I merely looked at your 900BPM cover and copied the volume and noise into an MML line.

I also believe the noise can be read if switched into that track in Anvil, it's essentially the same way as reading the squares I believe.

Posted: 2010-09-30 20:45  (Last Edited: 2010-09-30 21:03) Reply | Quote
nicetas_c



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Location: AB, CA
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#10144
All noise notes are converted to MIDI channel 10, the percussion channel, and NSF2MIDI REQUIRES all notes to be converted to the same note, say, Acoustic Bass Drum, Mute Cuica, [unnamed], blah blah blah.

And even the noise channel has velocity control, NSF2MIDI just does not use it. You can change the channel for the percussion to something that is not 10, but it still will not alter the data.

NSF2MIDI has no further development after 0.14, I believe.

Oh sorry, that snare you got is from Dracula-kun, so accuracy is accuracy.

EDIT: I got it, it is not really vgthing, instead it reminds me of [url=http://famitracker.shoodot.net/forum/posts.php?id=973]this thing.

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