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Does anyone know the pitch slide settings for the game Yo! Noid by Capcom? For a couple of the tracks they have a quick pitch slide down to make a drum hit sound using a SQ channel with a duty cycle of 2. I can't seem to figure it out manually. Thanks.
Thanks. I was trying D-4 with a pitch slide but it never sounded correct. I have always thought to ask, what are the differences between hardware sweeps and pitch slides? Like how do they function differently?
Hardware sweeps are noticable if you slow down in NSFplay - they will continue at full speed, along with the two other hardware features (hardware volume slides i.e. E#s, triangle channel linear counter).
Hardware sweeps bypass software pitch bends.
Hardware sweeps also somehow slide by cents - for example, H72 gives you a scale of fifths, something software pitch bends cannot do.