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FamiTracker > General > FamiTracker Talk > Yo! Noid sound help Owner: Tallboyy New post
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Yo! Noid sound help Posted: 2010-09-25 09:54 Reply | Quote
Tallboyy



Member for: 4857 days
Status: Offline

#9835
Does anyone know the pitch slide settings for the game Yo! Noid by Capcom? For a couple of the tracks they have a quick pitch slide down to make a drum hit sound using a SQ channel with a duty cycle of 2. I can't seem to figure it out manually. Thanks.

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Posted: 2010-09-25 12:31 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9837
Most likely it is D-4 with I13 (yes hardware sweep).

Posted: 2010-09-26 19:32 Reply | Quote
Tallboyy



Member for: 4857 days
Status: Offline

#9893
Thanks. I was trying D-4 with a pitch slide but it never sounded correct. I have always thought to ask, what are the differences between hardware sweeps and pitch slides? Like how do they function differently?

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Posted: 2010-09-27 11:12  (Last Edited: 2010-09-27 11:36) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9931
Hardware sweeps are noticable if you slow down in NSFplay - they will continue at full speed, along with the two other hardware features (hardware volume slides i.e. E#s, triangle channel linear counter).

Hardware sweeps bypass software pitch bends.

Hardware sweeps also somehow slide by cents - for example, H72 gives you a scale of fifths, something software pitch bends cannot do.

EDIT: 600th post

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