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Hello, newbie here. This is my first cover that doesn't follow a tutorial. I wanted to try something simple, but I ended up choosing something atmospheric, which is a silly idea for the NES.
Still, I think it sounds ok. I'd like to see what other people think.
Edit: I have now done the theme for the first level, but I'm less proud of this one.
Original music:
[url=http://www.youtube.com/watch?v=hOjms9bEMPo]Main Menu
[url=http://www.youtube.com/watch?v=o-Q0WlUgoPY]TownHouse
I've now done the first level theme of the same game (in the same file, even) but I'm not as pleased with it. I think it needs more channels for chords, maybe... Maybe I'll try some Jazz Jackrabbit music instead. That only ever has four channels.
[quote=TechEmporium]I'm surprised that it turned out so well with the amount of spacing between notes.[/quote]
Why would increasing the spacing between notes make it turn out any worse?
Increasing the speed & spacing your notes out gives more room for volume control, echoes and effects. It also opens up the possibilities of shorter notes.
Here's an example. The same song, first in hi-res, then again in low-res. In hi-res, I can do subtle single channel echo, grace notes, flam the snare drum. This isn't plausible in low-res.
You could say that the author of the first version had good technique, whereas the author of the second version sounded like a beginner.
[quote=tadpole]Why would increasing the spacing between notes make it turn out any worse?[/quote]
I was expecting that a problem would be encountered when using volume fades in the 2A03 square channels because of how his notes were spread out so far apart. Every song I've seen up here with an echo effect didn't use very much spacing between notes & I almost expected a problem with volume fades.
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Then again 15E BPM thingy (where E = engine speed)
Those G06s in the first track however are identical to G05s (6 > 900 รท 180). If you want to do G06s, shift the designated notes one row downwards and then replace them with G01s.
By the way, the echo is delayed by 43 and 86 frames, and it means that echoing would sound strange for all notes end abruptly with note cuts.
Wait, how did you get those numbers? The help says xx = frames to wait. If it's NTSC, then it's 60 frames per second, right?
Edit: Wait... I think I just answered my own question. That's per second, not per row. Funny, per row makes absolutely no sense when I think about it. >_<
Ok, so how dows the Gxx effect work then? What's this 900/180 thing?
I also don't understand the comment: "By the way, the echo is delayed by 43 and 86 frames, and it means that echoing would sound strange for all notes end abruptly with note cuts."
Anything on the same line and same channel as the Gxx command will be delayed by xx frames.
However, if you try to delay longer than the frame-length of a row, it will trigger your event at the last frame of the row, and no further.
Each row lasts (900/Tempo)*(Speed/6) frames. Your song has a tempo of 150 and a speed of 5, so the rows in your song last 5 frames each.
He's saying you might as well have just moved what you wanted to delay for 6 frames down to the next row.
edit: whoops, I made a mistake on the formula. fixed.