Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Synaesthete - Main Menu Owner: AlbeyAmakiir New post
Page 1 of 2 Sort: Goto Page: [1] [2] Next >>
Synaesthete - Main Menu Posted: 2010-09-09 07:48  (Last Edited: 2010-09-12 12:50) Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9404
Hello, newbie here. This is my first cover that doesn't follow a tutorial. I wanted to try something simple, but I ended up choosing something atmospheric, which is a silly idea for the NES.

Still, I think it sounds ok. I'd like to see what other people think.

Edit: I have now done the theme for the first level, but I'm less proud of this one.

Original music:
[url=http://www.youtube.com/watch?v=hOjms9bEMPo]Main Menu
[url=http://www.youtube.com/watch?v=o-Q0WlUgoPY]TownHouse


Attachments:
synaesthete.ftm (28 Kb)
Posted: 2010-09-09 08:08 Reply | Quote
Jastley

Avatar

Member for: 4306 days
Location: Florida
Status: Offline

#9406
Without listening to the original. I think it sounds wonderful. Quite soothing and well paced. I love it!

After listening to the original, I still love it! I think you 8-bitized it very well ^.^

Posted: 2010-09-10 02:03 Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#9417
It's pretty good! I like the echo effect you did there; I'm surprised that it turned out so well with the amount of spacing between notes.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-09-10 03:22 Reply | Quote
ElHuesudoII

Avatar

Member for: 4525 days
Status: Offline

#9422
This sounds incredible. I'm so taking notes from your techniques.

Posted: 2010-09-10 14:39 Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9430
Wow, thanks a lot! I didn't expect such a good response. Maybe I should keep doing this.

Posted: 2010-09-12 12:50 Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9501
I've now done the first level theme of the same game (in the same file, even) but I'm not as pleased with it. I think it needs more channels for chords, maybe... Maybe I'll try some Jazz Jackrabbit music instead. That only ever has four channels.

Posted: 2010-09-12 15:13 Reply | Quote
tadpole

Avatar

Member for: 5712 days
Location: Renton, WA, USA
Status: Offline

#9503
[quote=TechEmporium]I'm surprised that it turned out so well with the amount of spacing between notes.[/quote]

Why would increasing the spacing between notes make it turn out any worse?

Increasing the speed & spacing your notes out gives more room for volume control, echoes and effects. It also opens up the possibilities of shorter notes.

Here's an example. The same song, first in hi-res, then again in low-res. In hi-res, I can do subtle single channel echo, grace notes, flam the snare drum. This isn't plausible in low-res.

You could say that the author of the first version had good technique, whereas the author of the second version sounded like a beginner.


Attachments:
example.ftm (14 Kb)
Posted: 2010-09-13 00:32 Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#9514
[quote=tadpole]Why would increasing the spacing between notes make it turn out any worse?[/quote]

I was expecting that a problem would be encountered when using volume fades in the 2A03 square channels because of how his notes were spread out so far apart. Every song I've seen up here with an echo effect didn't use very much spacing between notes & I almost expected a problem with volume fades.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-09-13 01:36 Reply | Quote
tadpole

Avatar

Member for: 5712 days
Location: Renton, WA, USA
Status: Offline

#9525
It's actually easier to get the sound you're after with more space between notes (and volume fades can be more precise)

Posted: 2010-09-13 10:58 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9555
Then again 15E BPM thingy (where E = engine speed)

Those G06s in the first track however are identical to G05s (6 > 900 รท 180). If you want to do G06s, shift the designated notes one row downwards and then replace them with G01s.

By the way, the echo is delayed by 43 and 86 frames, and it means that echoing would sound strange for all notes end abruptly with note cuts.

Posted: 2010-09-14 05:28  (Last Edited: 2010-09-14 05:29) Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9597
Wait, how did you get those numbers? The help says xx = frames to wait. If it's NTSC, then it's 60 frames per second, right?

Edit: Wait... I think I just answered my own question. That's per second, not per row. Funny, per row makes absolutely no sense when I think about it. >_<

Posted: 2010-09-14 05:31  (Last Edited: 2010-09-14 05:35) Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#9598
Actually, the frames that he's talking about in FamiTracker aren't directly related to the 60 frames/cycles per second of an NTSC NES console.

And it's not 60 frames per row either (a frame is typically larger than a row & the default setting in FamiTracker is 64 rows per frame).

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-09-14 05:41 Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9599
Ok, so how dows the Gxx effect work then? What's this 900/180 thing?

I also don't understand the comment: "By the way, the echo is delayed by 43 and 86 frames, and it means that echoing would sound strange for all notes end abruptly with note cuts."

Posted: 2010-09-14 06:10  (Last Edited: 2010-09-14 14:16) Reply | Quote
tadpole

Avatar

Member for: 5712 days
Location: Renton, WA, USA
Status: Offline

#9600
The Gxx effect works as follows.

Anything on the same line and same channel as the Gxx command will be delayed by xx frames.
However, if you try to delay longer than the frame-length of a row, it will trigger your event at the last frame of the row, and no further.

Each row lasts (900/Tempo)*(Speed/6) frames. Your song has a tempo of 150 and a speed of 5, so the rows in your song last 5 frames each.


He's saying you might as well have just moved what you wanted to delay for 6 frames down to the next row.

edit: whoops, I made a mistake on the formula. fixed.

Posted: 2010-09-14 08:32 Reply | Quote
AlbeyAmakiir

Avatar

Member for: 4303 days
Location: Australia
Status: Offline

#9603
Ah, ok. Thanks. That makes a whole lot more sense now.

Although 6*(900/Tempo/Speed), in my case, comes out to 7.2.
900/((6*Tempo)/Speed) works, however.

Page 1 of 2 Sort: Goto Page: [1] [2] Next >>