Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Wheel of Fortune/Jeopardy! (NES) OST Owner: Doommaster1994 New post
Page 1 of 1 Sort:  
Wheel of Fortune/Jeopardy! (NES) OST Posted: 2010-08-30 20:08  (Last Edited: 2010-08-31 08:07) Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#9121
Hello, all!
I did covers on all the songs to Wheel of Fortune and Jeopardy! for NES.
I hope you enjoy! Maybe sometime in the future I will do a cover for Wheel of Fortune's Family & Junior Edition and Jeopardy!'s Junior and 25th Anniversary Edition. They both use the same startup song.
[Music originally composed by David Wise]


Attachments:
jeopardy.ftm (13 Kb)
wheel_of_fortune.ftm (15 Kb)
Posted: 2010-08-31 23:21  (Last Edited: 2010-09-01 07:28) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9158
So that is good for you. By doing soundtracks using the E#s you (or, we) do not have to care about envelopes.

Why not fine pitch for such small soundtracks?

EDIT: Zophar's NSF archive is starting to become outdated.

Posted: 2010-09-01 01:29 Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#9166
Thanks!
I don't know. I don't think those games use fine pitch, although for some reason I like it when the songs sound a little sharp. I don't know why, I just do.

Posted: 2010-09-04 12:04 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9237
Wheel of Fortune: There seems to be a H00 or I00 for every note, although I am not sure which one is used.

And therefore most Sxxs on SQ1 and SQ2 are wrong, if not all.

Posted: 2010-09-04 19:14  (Last Edited: 2010-09-04 19:15) Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#9239
What's a hardware sweep?
Also, I'm sure I got something on Jeopardy wrong too. The menu song isn't right, there's a part where Square 1 and the noise play part of this triplet part (It's where the tempo changes are). I am not sure which tempo is used there though.

Posted: 2010-09-04 20:44 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9242
[quote=Doommaster1994]What's a hardware sweep?[/quote]
Non-technically speaking:
1) A hardware sweep is a [b]linear[/b] and [b]one-directional[/b] pitch bend used in many older (and occasionally unlicensed ones thanks to crappiness) games;
2) Hxy sweeps upwards, Ixy sweeps downwards, of which both of them are available only on the 2A03 square channels;
3) Hxy and Ixy eliminates the click as you change the high byte of the frequency register. For example, when you use a Q34 on G-3, you get a click, where Hxy/Ixy does not give out such click as it bends from G-3 to higher pitches;
4) Hxy/Ixy gives out a click itself as you use it;
5) H00/I00 does no pitch bends, so it only gives a click;
6a) Hardware sweeps on SQ2 are faster than that on SQ1 given the parameters are the same;
6b) There are inconsistencies between FamiTracker and NSF players for all hardware sweeps on SQ2; (my guess is that FamiTracker activates the 'negate flag' on initialization while NSF players do not, jsr please correct me if I am wrong)
7a) H00 halts the current pitch changes one frame after it is executed, i.e. if you do this:
C-3 00 F 4FF H00
you get a slightly detuned F#3;
7b) I00 does not halt the current pitch changes. Using the example above, the vibrato is executed if the H00 is replaced with I00;
8) Hxy/Ixy has a higher priority than 0xx, 1xx, 2xx, 3xx, 4xy, Qxy ad Rxy;
9) Hxy/Ixy always starts from the pitch you get without hardware sweeps, i.e. repeating this:
H07
I07
does not act as a vibrato;
10) Here is a chart of the average rate of hardware sweeps: ('x' of Hxy/Ixy / no. of frames for evrey pitch update)
0: 0.5 (some updates therefore are not present)
1: 1
2: 1.5
3: 2
4: 2.5
5: 3
6: 3.5
7: 4
8~F: same as mod((8~F), 8)

For technical information, ask someone like jsr or have a visit in nesdev.

Posted: 2010-09-04 21:52 Reply | Quote
Doommaster1994

Avatar

Member for: 4456 days
Location: Seattle, WA
Status: Offline

#9244
Ah OK. I think you explained everything for me right there. Thanks.

Posted: 2010-09-04 22:04 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
Status: Offline

#9245
[quote=Doommaster1994]Ah OK. I think you explained everything for me right there. Thanks.[/quote]
Not everything actually, the rest is up to everyone's own discovery.

And I found a lot of games using H00/I00 to cut plain note fuses, but some also feature them in a different way. Here is the redone ending for Elevator Action main theme:
E-4 01 - ---
omit
--- -- A H00/I00
omit
--- -- 5 ---

Page 1 of 1 Sort: