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FamiTracker > General > Show Off Your Work > Uh oh, some new guy. Owner: Fierce_Wolf New post
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Uh oh, some new guy. Posted: 2010-08-27 19:28  (Last Edited: 2010-08-28 02:55) Reply | Quote
Fierce_Wolf

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#9074
I want to start this thread off by saying I'm glad to be the newest part of this community and hope to be here for quite a while. Looking forward to bantering and/or creating music with all of you! ^^

My friend has been thinking of creating a retro-style Pokémon game and asked me to re-do some of the newer music in 8-bit since I've delved into some composing projects before. Problem is I didn't really have the time or tools to do 8-bit up until now, just a less-than-adequate MIDI sequencer. Bleh.

So I guess you could call this my opening number. Questions/comments are always welcome; I'm looking forward to getting better using FamiTracker so I love receiving constructive criticism. Here's the first product of my messing around with FT, still needs some polishing but I'd like to see what people think!

Thanks,
FW

EDIT: Here's the original music, it's one of my favorite pieces from the newer generations.

[url=]http://www.youtube.com/watch?v=xuyf9x1Kdek

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Attachments:
rse_rival_battle.ftm (16 Kb)
Posted: 2010-08-27 21:25  (Last Edited: 2010-08-27 21:28) Reply | Quote
xolroc

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#9076
You did a pretty good job getting the notes right, but the instruments could use some work. Try DPCM for the timpani.

On an unrelated note, I think someone already has that avatar.

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http://famitracker.shoodot.net/forum/posts.php?id=1624
Posted: 2010-08-28 01:11 Reply | Quote
kinkinkijkin

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#9077
That's a nice song. I have never have never heard the original,though.

Posted: 2010-08-28 02:52  (Last Edited: 2010-08-28 02:53) Reply | Quote
Fierce_Wolf

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#9079
[quote=xolroc]You did a pretty good job getting the notes right, but the instruments could use some work. Try DPCM for the timpani.

On an unrelated note, I think someone already has that avatar.[/quote]

Good idea, I hadn't tried out the DPCM yet... I'm definitely not satisfied with my "timpani" sound there, especially since I can't give it different tones on the noise channel.

Still clueless about instruments, but I suppose practice makes perfect. xD

And yeah, this was the avatar closest at hand and I do enjoy my Mega Man.

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Posted: 2010-08-28 03:56 Reply | Quote
xolroc

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#9081
Here.

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If there is evil in this world, it lurks in the hearts of man.
--Trinicus D. Morrison

The Final Fantasy IX 8-bit project: 3 complete
http://famitracker.shoodot.net/forum/posts.php?id=1624
Attachments:
dpcm_timpani.fti (6 Kb)
Posted: 2010-08-28 04:06  (Last Edited: 2010-08-28 04:08) Reply | Quote
TechEmporium

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#9082
And here's a different avatar for you, too (note; you have to copy the below link & paste it in the address bar because the avatar's site doesn't allow direct linking):

[url=http://static2.animepaper.net/upload/avatars/user_avatars_388615.jpg]http://static2.animepaper.net/upload/avatars/user_avatars_388615.jpg

By the way, Fierce_Wolf, nice track.

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Posted: 2010-08-28 05:06  (Last Edited: 2010-08-28 05:53) Reply | Quote
Fierce_Wolf

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#9083
I highly approve of this new avatar. lol thanks a bunch Tech, and thanks Xol for the timpani sample! I'm going to add that in right away.

EDIT: Here's the version updated with the timpani DPCM, but it seems... overwhelming? Also having issues getting it in tune, some of those new notes make me wince now lol. Added a bit of vibrato in some other places for a bit of polish, but it might be overdoing it.

Yet another edit: It also seems I can't export the .nsf with the DPCM included now... that won't do. It just causes FamiTracker to crash, any ideas?

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"I like to call this part of Concrete Man's stage the Elephants from Hell."

Attachments:
rse_rival_battle.ftm (23 Kb)
Posted: 2010-08-28 06:01 Reply | Quote
TechEmporium

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#9086
I think it's because the compilation has reached a certain file size, which causes the crash.

I've noticed this in my own compositions, too; whenever I'd reach close to the 32 or 64 KB file size mark when compiling NSFs, the tracker will crash on me.

In any case, that timpani did the song some great justice. But, instead of a vibrato, why not try a Pxx effect? nicetas_c (more expert member of this forum) showed me once that using a P7F can help with pitch problems.

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Posted: 2010-08-28 06:20 Reply | Quote
Fierce_Wolf

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#9088
[quote=TechEmporium]I think it's because the compilation has reached a certain file size, which causes the crash.

I've noticed this in my own compositions, too; whenever I'd reach close to the 32 or 64 KB file size mark when compiling NSFs, the tracker will crash on me.

In any case, that timpani did the song some great justice. But, instead of a vibrato, why not try a Pxx effect? nicetas_c (more expert member of this forum) showed me once that using a P7F can help with pitch problems.[/quote]

Will the Pxx effect work with a DCPM sample (that's where I've been having the pitch issues, just in the timpani)? I've fiddled around with it a bit but it doesn't seem to affect it. Of course it may just be a PEBKAC error since I've only been using this program for a couple days now lol. Other than the timpani I'm pretty happy with the pitch in general, the vibrato was for just that-- vibrato. I'm a violinist at heart, what can I say?

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Posted: 2010-08-28 06:38 Reply | Quote
nicetas_c



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#9089
The timpani itself is overwhelming, so modusponens (yes the samples are by him) created three samples for each pitch.

Anyway, good use of vibrato.


Attachments:
timpani.zip (8 Kb)
Posted: 2010-08-29 17:46 Reply | Quote
Fierce_Wolf

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#9106
All those timpani samples have helped immensely, thanks again Xolroc and Nicetas for posting those. I'm still trying to decide if I really want to go with the DPCM or not, however... maybe it's because I'm new to this or maybe I'm just too picky, but it's driving me bonkers so far!

I also have a love/hate relationship with timpani, I'm sure that doesn't help.

I'll keep tweaking this to see if I can get it to export the .nsf, but otherwise I may have to go back to the "popcorn drums" on the Noise channel. I suppose that would be more true to Pokémon's Game Boy roots anyway.

Also nice signature Xolroc. Tales games are epic, I've been playing through Tales of the Abyss lately.

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Posted: 2010-09-04 08:50 Reply | Quote
Doommaster1994

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#9230
If there's a noise channel drum you need, I can help you with that.

Posted: 2010-09-04 11:52 Reply | Quote
nicetas_c



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#9236
[quote=Doommaster1994]If there's a noise channel drum you need, I can help you with that.[/quote]
In other words, if you run into any of the certain 16 envelopes, he can help you with that.

Unless you are going to ask that crash in MM3 Boss Battle - if so then it is a different story.

Posted: 2010-09-08 19:33  (Last Edited: 2010-09-08 19:34) Reply | Quote
Fierce_Wolf

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#9363
I knew I had my old avatar lying about somewhere, heh.

Okay, I guess this is going to be a learning experience here, but I'm not following you about "envelopes". I fail at music theory and do just about everything by ear, so if you could expound upon that a bit it'd help, please and thank you. :x

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Posted: 2010-09-09 02:53 Reply | Quote
TechEmporium

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#9384
An envelope is simply a zone within one of your sound channels, where the notes are pretty much controlled almost exclusively through the use of an effect.

Example: if your square channel 1 has a song composed with one single instrument (at volume F,) I can use nothing but Axx effects to control volume during the course of the melody. The use of the Axx effect would make the notes in that sound channel controlled by a volume envelope.

Or, if I decided to make something horribly crappy, I could use nothing but exclusive vibrato effect control (using the 4xx effect). The notes would then be controlled by an effect envelope.

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