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I'm trying to create a sweep with white noise with both pitch and volume increasing in a seamless fashion, but Axy does nothing at all and 1xx creates a weird almost like a sputtering noise then settles on one pitch.
is there any other way? because using the instrument editor, the result is far from seamless for each parameter can only be increased at a large amount, not anything small to not notice, and the speed way is just plain tedious
I'm looking for a nice slow sweep, almost like a cymbal roll, used as a build up to make my song sound more full
just add more 0s before the 1 in the pitch envelope to make it longer.
of course, the slower you make it, the more you'll notice the laddering on the noise timbres (and the less reason you'll have to even make an instrument when you could do it in the patterns.) it isn't possible to get a perfectly smooth noise sweep.
Where P[ ] is a pitch envelope. Similar variations are V[ ] (volume), HP[ ] (hi-pitch), A[ ] (arpeggio), D[ ] (duty) and so on. A dash ' means that the envelope is looped.
This syntax will be the one I am using in the future.