I hate myself at a frequency of 1KHz for spoiling other people's fun using the attachment feature.
Open in 0.3.5. or later. Sxxs will not work in or before 0.3.0.
Ha :D I sorta expected that would be the answer :D
Thanks for the file! Naah, you didn't spoil the fun at all, I didn't have the nerve to polish Cut Man more anyway, my next project will be transposing a "boss theme" I made in Guitar Pro long time ago to 8-bit, and this will help greatly, mostly on handling the effects... Will post when I do it.
Cheers.
Oh and while we're still on the subject, I had one last question:
In your Cut Man cover, what's the purpose od D00 at the end of some frames? Were you handling a bug, or it's something else?
Actually, there are 2 effects that have the same behavior.
Bxx will let you skip from the current row to frame xx (very useful when creating loops & trying to skip an introduction frame).
Dxx will let you skip from the current row to row xx on the next frame (I know that, in FamiTracker 0.3.0, if you used a value other than D00, your exported NSF would sound corrupt. I need to experiment with this to see if it's been fixed in newer versions).
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
Sorry for going off-topic here, but I have a question concerning perfect covering of NES music.
I am not willing to be rude here, I just don't clearly understand it.
What's the point of it? It's ok to learn the basics: what was the melody, how were the effects used and some other stuff. But all these very precise crazy pitch/other envelopes.. I feel it's like a waste of time.
Do you guys just having fun doing it? Because technically most of the experience about those envelopes e.t.c. is going to be useless, if you do you own original music.
I am just interested in what attracts you in this field, nothing else.
What's the point of it? It's ok to learn the basics: what was the melody, how were the effects used and some other stuff. But all these very precise crazy pitch/other envelopes.. I feel it's like a waste of time.
When nothingness reaches its maximum, enthusiasm is the only thing that does not fade away.
Actually, there are 2 effects that have the same behavior.
Bxx will let you skip from the current row to frame xx (very useful when creating loops & trying to skip an introduction frame).
Dxx will let you skip from the current row to row xx on the next frame (I know that, in FamiTracker 0.3.0, if you used a value other than D00, your exported NSF would sound corrupt. I need to experiment with this to see if it's been fixed in newer versions).
Yeah, but D00 was placed at the end of a frame (last row), so it will automatically progress to the row 00 of the next frame (without D00) anyway :D
That's what confused me.
CracKman wrote:
Sorry for going off-topic here, but I have a question concerning perfect covering of NES music.
I am not willing to be rude here, I just don't clearly understand it.
What's the point of it? It's ok to learn the basics: what was the melody, how were the effects used and some other stuff. But all these very precise crazy pitch/other envelopes.. I feel it's like a waste of time.
Do you guys just having fun doing it? Because technically most of the experience about those envelopes e.t.c. is going to be useless, if you do you own original music.
I am just interested in what attracts you in this field, nothing else.
Yes, that's exactly what I thought after I saw the "crazy envelopes"! However, my goal is not to learn to cover NES music so it sounds perfectly like the original, I only made Cut Man cover because I'm a beginner and I want to learn the basics.
My primary goal is to make my own music (and to convert the music I already made in the past to 8-bit). But to learn that, I have to be familiar with the effects and to have some practice, and knowledge I gained in this topic helped me a LOT.
For example, when I compare my triangle (without the envelope) with the one which uses nicetas_c's correction, I can hear a big difference (the "wavy" sound), and those kinds of effects will help me in my own music, so it sounds better. And it's always good to learn something new
Do you guys just having fun doing it? Because technically most of the experience about those envelopes e.t.c. is going to be useless, if you do you own original music.
i can only speak for myself but actually, i disagree, it's not totally useless to learn those things. when writing full audio/produced stuff, i still approach it in a meticulous bottom-up sort of way. chiptuning forces you to construct music artfully with just the very basics, but that doesn't mean those same principles cannot apply (and be expanded upon) to all other music as well. and i mean they do apply, unless you're say, writing music that is nothing but overlapping tempo-locked wav loops in protools or whatever.
manually and precisely sculpting sounds, be it envelopes or anything else, is not just limited to chipmusic. it just happens to be one of the defining characteristics because there isn't anything else to fall back on if you don't.
if that makes sense
edit: and of course it's fun too. occasionally frustrating, albeit!
Yeah, but D00 was placed at the end of a frame (last row), so it will automatically progress to the row 00 of the next frame (without D00) anyway :D
That's what confused me.
Dude, D00 can be used to end a frame. Famitracker isn't like madtracker where you still see the rest of the frame. Because the reast of the frame basically doesn't exist.
What Dinaga was trying to say was that the D00 effect was placed on the bottom row of frame one, which confused him because putting D00 on the last row to jump to the next frame is redundant; why put D00 on the last row of a frame if the track will automatically jump to row 0 of the next frame anyways?
But yes; you're right with the use of D00. B00 can also be used for that (& as you can tell, I trust B00 more than D00).
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
Thanks for the response, everyone. Boredom surely influences many people..
*goes to make something original, though knows that will be stuck at the start of it*
What Dinaga was trying to say was that the D00 effect was placed on the bottom row of frame one, which confused him because putting D00 on the last row to jump to the next frame is redundant; why put D00 on the last row of a frame if the track will automatically jump to row 0 of the next frame anyways?