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The note cut makes the whole song sound like a laggy fast song.
The triangle tom is too overused.
The vibrato effects are quite awkward, especially for the 445s in Frame 04 and 05.
Also, Castlevania 1 is famous for its super low volume. This song ruins it. (seeing you are remaking the one from NES instead of somethig like VK2K2)
I done some changes now, overall volume of the Square Wave is much lower, made a volume sequence for the main instrument (lead), deleted and moved some note stoppersm, and made less use of the triangle tom. I think it sounds better now
The vibrato in your updated version still seems out of place. I'd try something of a 461 or something similar, Megaman music never goes very deep in terms of pitch when using vibrato.
There are inaccuracies throughout the whole song, mainly on SQ2:
Frame 00:
SQ2 Rows 40[64] and 58[88] should be D-3.
Frame 01:
SQ2 Rows 40[64] and 58[88] should be D-3.
SQ1 and SQ2 on Row 64[100] should be swapped.
Frame 02/03:
SQ2 Row 2C[44] should be C-4.
SQ2 Row 50[80] should be a note cut.
SQ2 Row 54[84] should be empty.
SQ2 Row 58[88] should be F-3.
SQ2 Row 5C[92] should be D-3.
SQ2 Rows 64[100], 6C[108], 74[116] and 7C[124] should be F-4.
SQ2 Rows 68[104], 70[112] and 78[120] should be D-4.
Frame 04:
SQ2 Rows 00[0] and 40[64] should be A#3.
Frame 05:
SQ2 Rows 00[0] and 40[64] should be A#3.
SQ2 Row 6C[108] should be E-4.
SQ2 Row 78[120] should be G-4.
Frame 06:
SQ2 Rows 00[0] and 04[4] should be A-4.
Frame 07:
SQ2 Rows 00[0] and 04[4] should be A-4.
SQ1/2 Rows 68[104] and 6C[108] should be empty.
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The lead is too percussive now.
The snare is overused like the triangle toms in your first version.
I don't think he's doing for an exact, precise cover of the song, he's just using different chords that sound better in a Mega Man setting on Sq2 a lot of the time. I think the only real problem I have with this is the drums-- they are pretty static, and yes the snare is a bit overused.