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FamiTracker > General > Show Off Your Work > Ultimate Cave Story Pack (VRC6) Owner: KuroBit New post
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Ultimate Cave Story Pack (VRC6) Posted: 2010-07-30 18:04 Reply | Quote
KuroBit

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Member for: 4579 days
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#8193
Woo... This is going to be a lot of work, but I've started to recreate the entire Cave Story soundtrack in VRC6.

I have the following songs done so far:
01 - Access
03 - Migima Town
05 - Balrog's Theme
07 - Cemetery
22 - Quiet
28 - Balcony
29 - Charge!
37 - WHITE (About 20%) (I have no idea what this song is, it's in the game files but it never appears in-game... at least from what I know.)
38 - Game Over
39 - Fanfare 1
40 - Fanfare 2
41 - Fanfare 3

Also, as a bonus, for track #42, I'm trying to recreate all of the sound effects from the game. I currently have 41 sound effects (not including the random blank one I added in anyway).

I'd say the songs are about 95% accurate, the biggest problem is that Pixel did his volume settings by hand (as in clicking it on to the screen), so they aren't exact values or anything.

Enjoy what I have so far!


Attachments:
cave_story_pack.nsf (27 Kb)
cave_story_pack.ftm (65 Kb)
Posted: 2010-07-30 18:31 Reply | Quote
Rushjet1
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Location: Atlanta, GA
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#8194
Pretty good, only a couple complaints so far
1) some of your dpcm is kinda bad with whiny noises near the end of the samples

2) Charge! is pretty good but the lead gets kinda drowned out by the other notes.

Posted: 2010-07-30 20:51 Reply | Quote
KuroBit

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#8206
Ah, I actually noticed both of those. With the DCPM problem, I'm actually not really sure how to fix it. I can probably just keep editing and re-importing the original sounds until they work I guess.

As with "Charge!", I also noticed it's louder than most of the other songs, so I should probably just lower the volume on a few of the tracks I made too loud. I also think Balrog's theme gets a bit drowned out too.

Posted: 2010-07-30 22:49 Reply | Quote
Rushjet1
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Location: Atlanta, GA
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#8209
You may be interested in [url=http://engramstudio.com/crap/redmc.zip]ReDMC to convert those DMCs; it might come out better than the FT converter.

[url=http://famitracker.shoodot.net/forum/posts.php?id=965&pid=7310#7310]instructions for using redmc

Posted: 2010-07-30 22:53 Reply | Quote
Star89er

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#8210
Very nice, although in Balcony, you should probably switch the 2A03's second square with the VRC6's second square. You're using a 50% on the VRC6 which can be achieved on the 2A03 anyway, and the 12.5% you're using on the 2A03 would sound a lot more accurate if you used one of the VRC6's duty modes instead.

Posted: 2010-07-30 22:55 Reply | Quote
Mex

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Member for: 4642 days
Location: Victoria, British Columbia
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#8211
Christ, this is impressive.

That SFX track blew my mind.

Well done as always.

Posted: 2010-08-01 01:27 Reply | Quote
apricorn

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Location: Wellington, New Zealand
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#8239
This is pretty snazzy. White sounds cool.

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Posted: 2010-08-07 00:41 Reply | Quote
Teuoxton

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Location: Land of Wind and Shade
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#8434
Ha! I never knew WHITE existed! Great job so far!


Posted: 2010-08-07 11:48  (Last Edited: 2010-08-07 11:50) Reply | Quote
Dwedit

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Member for: 4972 days
Location: Chicago
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#8445
Balrog's theme should be V00 at the beginning, not V01.
Also balcony should be V01 instead of V00.

Posted: 2010-08-09 01:50 Reply | Quote
IroncladPhazon

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Location: Unknown - Last seen with Mike Wazowski
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#8505
Hey are you going to do the unused songs as well? I'd really love to see a cover of Wind Fortress or something.

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