Who Framed Roger Rabbit - In Game Music Posted: 2010-07-25 05:01 (Last Edited: 2010-07-26 05:21 )
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Doommaster1994
Member for: 4456 days Location: Seattle, WA Status: Offline
#7988
I don't know what point of the game this music plays at because I heard it only from the NSF.
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ingame_2.ftm (14 Kb)
TechEmporium
Member for: 4485 days Status: Offline
#7989
Have you tried the square with a duty MML value of 01? I find it complements the triangle quite well.
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Doommaster1994
Member for: 4456 days Location: Seattle, WA Status: Offline
#7991
MML? What's that?
Ryukenden
Member for: 4841 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#7994
Macro Music Language.
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Doommaster1994
Member for: 4456 days Location: Seattle, WA Status: Offline
#7996
How do I do the effect?
Rushjet1
Moderator
Member for: 5012 days Location: Atlanta, GA Status: Offline
#8003
he means in the instrument editor, go to Duty/Noise, the box where you type the numbers is MML representation, and the graph looking thing above it is just the GUI entry for it.
NESfanboi
Member for: 4349 days Status: Offline
#8004
Sounds nice
TechEmporium
Member for: 4485 days Status: Offline
#8037
[quote=Doommaster1994]How do I do the effect?[/quote]
What I meant was for you to go into the instrument editor & use a duty cycle value of 1 (or use the V01 effect in the effects column).
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Doommaster1994
Member for: 4456 days Location: Seattle, WA Status: Offline
#8044
But it uses a duty cycle for 50%.
TechEmporium
Member for: 4485 days Status: Offline
#8049
Hmm...
How about using a note delay effect (like Gxx)in the triangle channel? To me, it's starting to look like an issue with the spacing of your notes.
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Doommaster1994
Member for: 4456 days Location: Seattle, WA Status: Offline
#8051
Yep that made it sound more accurate. Thanks, Tech!
TechEmporium
Member for: 4485 days Status: Offline
#8054
Any time, man. That's what I'm here for; learning & teaching whatever I learned.
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