Action 52 Soundtrack Posted: 2010-07-20 19:35 (Last Edited: 2010-07-21 12:18 )
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nicetas_c
Member for: 6136 days Location: AB, CA Status: Offline
#7606
Announcement: I am recently having a short vacation.
Also, the pink 'I' in ABUSI BILITY is intended.
FOR TUTORIAL PURPOSES
This is the unfinished soundtrack of an all-time remarkable game, Action 52, ha ha ha. I said it is for tutorial purposes .
Lime: Finished
Yellow: In Progress
Red: Unfinished
Hidden: Game has no music
01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52a 52b
Note: The music used by game #43 is identical to game #38's.
Attachments:
action_52.ftm (38 Kb)
xolroc
Member for: 5927 days Location: Here Status: Offline
#7607
What happened to ABUSABILITY? That was you, right?
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kinkinkijkin
Member for: 5920 days Location: Not where my face is Status: Offline
#7608
Yeah, why did you stop ABUSABILITY, NC? ABUSABILITY was totally game-level-worthy, then you changed your signature and stopped ABUSABILITY.
Posted: 2010-07-20 20:27 (Last Edited: 2010-07-20 20:27 )
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vgthing
Member for: 6107 days Location: Space Status: Offline
#7611
ha! The frame length on critical bp and sharks is just plain funny.
Posted: 2010-07-20 20:28 (Last Edited: 2010-07-20 20:33 )
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nicetas_c
Member for: 6136 days Location: AB, CA Status: Offline
#7612
Sharks (#15) is funnier.
EDIT: Lazer League (#39) totally wins!
danooct1
Member for: 6405 days Location: Dallas, TX Status: Offline
#7616
I almost died laughing at Lazer League. One row, one note, endlessly. Amazing.
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Mex
Member for: 6195 days Location: Victoria, British Columbia Status: Offline
#7621
Such beautiful music, the voice of god himself would not match this brilliant soundtrack.
Posted: 2010-07-21 00:57 (Last Edited: 2010-07-21 06:03 )
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Doommaster1994
Member for: 6010 days Location: Seattle, WA Status: Offline
#7622
Here are two of the songs on there. They are also in Cheetahmen II. I'm not done with the In-Game 1 song but almost finished with it.
Attachments:
cheetahmen_ii.ftm (12 Kb)
Doommaster1994
Member for: 6010 days Location: Seattle, WA Status: Offline
#7623
Song 53 is not complete.
TechEmporium
Member for: 6038 days Status: Offline
#7630
If only someone has the voice samples from the game's menu screen.
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Doommaster1994
Member for: 6010 days Location: Seattle, WA Status: Offline
#7632
I updated my Cheetahmen II ftm, but I think it's gonna need some of nicetas_c's help before I can consider it complete.
nicetas_c
Member for: 6136 days Location: AB, CA Status: Offline
#7647
Doommaster1994
Member for: 6010 days Location: Seattle, WA Status: Offline
#7651
In song 53 in your FTM and In-Game 1 on my FTM, I am currently working on the drum part where it plays with the Square channels. You don't have that in your FTM file, but I haven't completed it yet either, and there are some parts where it sustains just a tiny bit that I don't know which Sxx command to make. Perhaps you could put it in your FTM? Also, why should it be 64 Rows and 40 frames? Is it because it's less space?
Thanks.
-Nick
Posted: 2010-07-21 10:13 (Last Edited: 2010-07-21 10:55 )
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nicetas_c
Member for: 6136 days Location: AB, CA Status: Offline
#7655
Doommaster1994 wrote:
why should it be 64 Rows and 40 frames? Is it because it's less space?
Action 52 has a bad habit of looping songs in this way: The bass loops twice and the lead loops once only. Sometimes it falls into an endless leadless loop (#52/53 Cheetah Men) . Sometimes it is not programmed properly, thus leading into a strange loop. #29 Slashers is an example of this, where the lead loops three times and th bass loops seven times, and that is why Slashers has 85 frames just to loop it properly. Sometimes it does not happen (#27 Non Human). Sometimes the leadless part is chorused (#3 Illuminator).
EDIT: 'Sometimes it is not programmed properly, thus leading into a strange loop.' It just happens even worse in #9.
Doommaster1994
Member for: 6010 days Location: Seattle, WA Status: Offline
#7669
Are you talking about the drum part or the frame and row part?