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Action 52 Soundtrack Posted: 2010-07-20 19:35  (Last Edited: 2010-07-21 12:18) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#7606
Announcement: I am recently having a short vacation.
Also, the pink 'I' in ABUS[color=magenta]IBILITY is intended.

[b]FOR TUTORIAL PURPOSES[/b]
This is the unfinished soundtrack of an all-time remarkable game, Action 52, ha ha ha. I said it is for [u]tutorial purposes[/u].

[color=lime]Lime: Finished
[color=yellow]Yellow: In Progress
[color=red]Red: Unfinished
Hidden: Game has no music

[color=#333333]01 [color=lime]02 03 04 [color=red]05 06 [color=lime]07 [color=red]08 09 10
11 12 13 14 [color=lime]15 [color=red]16 17 18 [color=#333333]19 [color=red]20
21 [color=#333333]22 [color=red]23 [color=#333333]24 [color=lime]25 26 27 [color=red]28 [color=lime]29 30
31 [color=#333333]32 [color=lime]33 [color=red]34 35 [color=#333333]36 [color=lime]37 38 39 [color=#333333]40
[color=red]41 42 [color=cyan]43 [color=red]44 [color=#333333]45 [color=red]46 47 48 [color=lime]49 50
[color=#333333]51 [color=red]52a [color=yellow]52b

Note: The music used by game #43 is identical to game #38's.


Attachments:
action_52.ftm (38 Kb)
Posted: 2010-07-20 19:44 Reply | Quote
xolroc

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#7607
What happened to ABUSABILITY? That was you, right?

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http://famitracker.shoodot.net/forum/posts.php?id=1624
Posted: 2010-07-20 19:53 Reply | Quote
kinkinkijkin

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#7608
Yeah, why did you stop ABUSABILITY, NC? ABUSABILITY was totally game-level-worthy, then you changed your signature and stopped ABUSABILITY.

Posted: 2010-07-20 20:27  (Last Edited: 2010-07-20 20:27) Reply | Quote
vgthing

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#7611
ha! The frame length on critical bp and sharks is just plain funny.

Posted: 2010-07-20 20:28  (Last Edited: 2010-07-20 20:33) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#7612
Sharks (#15) is funnier.

EDIT: Lazer League (#39) totally wins!

Posted: 2010-07-20 21:15 Reply | Quote
danooct1

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#7616
I almost died laughing at Lazer League. One row, one note, endlessly. Amazing.

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Posted: 2010-07-21 00:27 Reply | Quote
Mex

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Location: Victoria, British Columbia
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#7621
Such beautiful music, the voice of god himself would not match this brilliant soundtrack.

Posted: 2010-07-21 00:57  (Last Edited: 2010-07-21 06:03) Reply | Quote
Doommaster1994

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#7622
Here are two of the songs on there. They are also in Cheetahmen II. I'm not done with the In-Game 1 song but almost finished with it.


Attachments:
cheetahmen_ii.ftm (12 Kb)
Posted: 2010-07-21 01:30 Reply | Quote
Doommaster1994

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#7623
Song 53 is not complete.

Posted: 2010-07-21 02:25 Reply | Quote
TechEmporium

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#7630
If only someone has the voice samples from the game's menu screen.

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Posted: 2010-07-21 02:27 Reply | Quote
Doommaster1994

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#7632
I updated my Cheetahmen II ftm, but I think it's gonna need some of nicetas_c's help before I can consider it complete.

Posted: 2010-07-21 09:17 Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#7647
[quote=Doommaster1994]Here are two of the songs on there. They are also in Cheetahmen II. I'm not done with the In-Game 1 song but almost finished with it.[/quote]
Bossa Nova is used in game #31 'Fuzz Power'.
Also, In-Game 1's length should be 64 rows × 40 frames.
Plus, all 3-#s in In-Game 1 use V01, and it is already fixed in my version.

Posted: 2010-07-21 09:50 Reply | Quote
Doommaster1994

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#7651
In song 53 in your FTM and In-Game 1 on my FTM, I am currently working on the drum part where it plays with the Square channels. You don't have that in your FTM file, but I haven't completed it yet either, and there are some parts where it sustains just a tiny bit that I don't know which Sxx command to make. Perhaps you could put it in your FTM? Also, why should it be 64 Rows and 40 frames? Is it because it's less space?
Thanks.
-Nick

Posted: 2010-07-21 10:13  (Last Edited: 2010-07-21 10:55) Reply | Quote
nicetas_c



Member for: 4582 days
Location: AB, CA
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#7655
[quote=Doommaster1994]why should it be 64 Rows and 40 frames? Is it because it's less space?[/quote]
Action 52 has a bad habit of looping songs in this way: The bass loops twice and the lead loops once only. [u]Sometimes it falls into an endless leadless loop (#52/53 Cheetah Men)[/u]. Sometimes it is not programmed properly, thus leading into a strange loop. #29 Slashers is an example of this, where the lead loops three times and th bass loops seven times, and that is why Slashers has 85 frames just to loop it properly. Sometimes it does not happen (#27 Non Human). Sometimes the leadless part is chorused (#3 Illuminator).

EDIT: 'Sometimes it is not programmed properly, thus leading into a strange loop.' It just happens even worse in #9.

Posted: 2010-07-21 12:20 Reply | Quote
Doommaster1994

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#7669
Are you talking about the drum part or the frame and row part?

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