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Announcement: I am recently having a short vacation.
Also, the pink 'I' in ABUS[color=magenta]IBILITY is intended.
[b]FOR TUTORIAL PURPOSES[/b]
This is the unfinished soundtrack of an all-time remarkable game, Action 52, ha ha ha. I said it is for [u]tutorial purposes[/u].
[color=lime]Lime: Finished
[color=yellow]Yellow: In Progress
[color=red]Red: Unfinished
Hidden: Game has no music
[quote=Doommaster1994]Here are two of the songs on there. They are also in Cheetahmen II. I'm not done with the In-Game 1 song but almost finished with it.[/quote]
Bossa Nova is used in game #31 'Fuzz Power'.
Also, In-Game 1's length should be 64 rows × 40 frames.
Plus, all 3-#s in In-Game 1 use V01, and it is already fixed in my version.
In song 53 in your FTM and In-Game 1 on my FTM, I am currently working on the drum part where it plays with the Square channels. You don't have that in your FTM file, but I haven't completed it yet either, and there are some parts where it sustains just a tiny bit that I don't know which Sxx command to make. Perhaps you could put it in your FTM? Also, why should it be 64 Rows and 40 frames? Is it because it's less space?
Thanks.
-Nick
[quote=Doommaster1994]why should it be 64 Rows and 40 frames? Is it because it's less space?[/quote]
Action 52 has a bad habit of looping songs in this way: The bass loops twice and the lead loops once only. [u]Sometimes it falls into an endless leadless loop (#52/53 Cheetah Men)[/u]. Sometimes it is not programmed properly, thus leading into a strange loop. #29 Slashers is an example of this, where the lead loops three times and th bass loops seven times, and that is why Slashers has 85 frames just to loop it properly. Sometimes it does not happen (#27 Non Human). Sometimes the leadless part is chorused (#3 Illuminator).
EDIT: 'Sometimes it is not programmed properly, thus leading into a strange loop.' It just happens even worse in #9.