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I didn't use arpeggios. And that's going to be in my first game. Once I learn Java, C, and 8-bit converter usage properly. But, that was an experiment. At first.
I've only got the graphics and sound down. And, even with how simple the music so far is (some so simple I will not post them here), the music is GOD compared to the graphics.
You're getting there with the music. You have a better knowledge of sound manipulation than I had when I first started with this tracker, I must admit.
You can always do like the guy who programmed Syobon Action, though; his Visual C project uses simple image files, MP3s & code that manipulates the image files as sprites.
If you're interested, here's the binary & the Visual Studio project files in one package:
Ummmm...... I just tried running it. Yeah...... that is a faulty program. Just killed my GFX card. I'm talking now in 8-bit mode. Ironinc, because this is a forum for a sound tracker that makes 8-bit music.
It could be, though I highly doubt it (I don't even have Visual Studio installed, so the binary runs file on my system & doesn't crash my graphics card like that).
I think something else could have interfered with the driver. That said, I can't see a single thing that would do this, nor can I see Japanese-made text files interfering with an English version of Visual Studio. You can try to remove the comments, change your graphics card's settings in the Control Panel & try opening the source files again.
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