Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29
I know, they use differens soundchips, but the NES Can handle the sounds of a Master System! Here's the Master System version of Green Hill Zone Remade with FamiTracker!
To reduce the number of channels you could use the FDS. Also, I don't remember the MS version of the game too well but it does sound quite accurate... I can't say 100% but close (No cover is 100% accurate, I swear)
Edit: Post 69.
[quote=retrotails](No cover is 100% accurate, I swear)[/quote]
That sounds challenging. Let me check if all the fine pitches in my old SMB1/3 project are correct...
You have to use a separate instrument for the FDS, and the FDS Channel is louder with the square wave, so i used the mmc5 to avoid creating another instrument
[quote=xolroc]Not everything is a challenge, nicetas.[/quote]
Everything is a challenge in accurate covers, xolroc.
Now I am sure that the A-4 in SMB1 Overworld theme needs a P7F (as in FamiTracker 0.3.0.) and most likely all other notes are correctly pitched.
So most likely it is 100% accurate.
[quote=nicetas_c][quote=xolroc]Not everything is a challenge, nicetas.[/quote]
Everything is a challenge in accurate covers, xolroc.
Now I am sure that the A-4 in SMB1 Overworld theme needs a P7F (as in FamiTracker 0.3.0.) and most likely all other notes are correctly pitched.
So most likely it is 100% accurate.[/quote]
But are you... 100% sure?
Also was 3.5 changed so the pitch for each note was slightly different?
I'd have to stick with nicetas_c; covering something based only on an MP3, MIDI or some other sound file with 100% accuracy can be very challenging unless you have the proper tools & techniques (both of which I'm very sure that nicetas_c has, along with a good couple of ear).
For example, I've horribly butchered the song Clubbed To Death in my very first posting on this forum, in spite of my having the original MP3 (hell you could say I clubbed Clubbed To Death to death!). I'd call it less than 10% accurate because of my drum line & poor volume control in my VRC6 channels.
However, covering a song from a Sega Genesis or Master System can be very easy if you have a good ear & know how to use a dedicated sound player like AudioOverload to your advantage (i.e.: AudioOverload has the ability to mute different sound channels, allowing you to carefully listen to & transcribe it).
_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
[quote=retrotails]But are you... 100% sure?
Also was 3.5 changed so the pitch for each note was slightly different?[/quote]
SMB Pack 0.7.1. was saved with FamiTracker 0.3.0., so I can still open it with 0.3.0. and get te pitches correct.
[quote=TechEmporium]I'd have to stick with nicetas_c; covering something based only on an MP3, MIDI or some other sound file with 100% accuracy can be very challenging unless you have the proper tools & techniques (both of which I'm very sure that nicetas_c has, along with a good couple of ear).[/quote]
MP3s (and the like) are the hardest amongst all types of audio format as they cannot be easily split into seperate channels. Nearly all MIDIs everyone can find are inaccurate (MIDIs are supposed to be treated solely as a reference + we cannot even find a pure square wave in the Gen Midi Library). Tracker modules like S3M, XM and IT are just like MIDIs, except they have got their own waveforms to use, and luckily we can listen to each channel individually. Game music can be split into channels as well, but only NSFplay will display all statistics correctly, and only NSF2MIDI is reliable amongst all ???2MIDI utilities (that's why everything accurate I have ever created is from NES). Only if Audio Overload also displays something like this...
Note that timbre is one of the elements in a cover as well, and FamiTracker is designed especially for NES, so yeah.
And I have one ear better than supposed and one worse than supposed.
Come to think about it, I can hear better from my left ear than I can from my right (& much more than normal, too).
Anyways, you still have good skills, man.
AudioOverload isn't as good as NSFPlay because it only has the ability to mute different sound channels (it doesn't have individual volume controls for them). It also doesn't have the ability to export MIDIs (instead, it exports WAV files). That said, it's still an effective tool for covering music from other systems. The rest is up to the user.
_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
[quote=TechEmporium]Come to think about it, I can hear better from my left ear than I can from my right (& much more than normal, too).
Anyways, you still have good skills, man.
AudioOverload isn't as good as NSFPlay because it only has the ability to mute different sound channels (it doesn't have individual volume controls for them). It also doesn't have the ability to export MIDIs (instead, it exports WAV files). That said, it's still an effective tool for covering music from other systems. The rest is up to the user.[/quote]
Vice-versa; I can hear better from my right ear.
NSFplay does not export MIDIs, but NSF2MIDI will do the justice.
Dude, loud static. And the vibrato square is used in side sounds. Not the background music itsself. Play it on the emulator I use, GENS, and you'll see.