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FamiTracker > General > Show Off Your Work > ::: NC : ABUSIBILITY ::: Owner: nicetas_c New post
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Posted: 2010-07-12 18:55  (Last Edited: 2010-07-20 20:38) Reply | Quote
nicetas_c



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#7179
Here it is. Not much is updated, plus the new frames sound 'chunky' so they are likely to be moved/modified.

EDIT: Moved.

Posted: 2010-07-12 19:15 Reply | Quote
kinkinkijkin

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#7180
Ok.

Posted: 2010-07-16 00:52 Reply | Quote
kinkinkijkin

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#7387
You know, finished, this would be AWESOME level music for a dungeon fighting type game for the NES. And could you please add some parts that are kinda dance-music-y? I wanna host a party with this.

Posted: 2010-07-20 20:37 Reply | Quote
nicetas_c



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#7614
Estimated final size: 289796 B (283.0KB)

Apparently we have found a new use of Hxy/Ixy: It gives a click without changing the pitch, thus allowing possible MM9/10-styled note retriggers.


Attachments:
nc_abusibility.ftm (125 Kb)
Posted: 2010-07-21 02:23 Reply | Quote
kinkinkijkin

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#7627
Nice. The new frames are good. But I do kinda miss some parts.....

Posted: 2010-07-22 11:59 Reply | Quote
nintendude8

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#7771
now i just noticed, youre a mod now. congrats.

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Posted: 2010-07-22 12:12 Reply | Quote
Mex

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#7773
I would love it if you explained the Hxx and Ixx, if still curious as to how we can use it to our advantage.

Posted: 2010-07-22 12:21  (Last Edited: 2010-07-22 12:22) Reply | Quote
nicetas_c



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#7775
Mex wrote:

Mex wrote:

A good thing being a moderator is that moderators can eliminate accidental double posts.

Both H00 and I00 give the 2A03 square channels a pop. H00 will freeze all pitch changes for that note, so you will hear a detuned pitch if you use H00 an 150 at the same time. I00 will not freeze the pitch change, but what it does otherwise is the same. Be extremely careful with pitch slides and H00/I00; they usually produce strange results.

Ignore the Z00/Z1C used in the example; I am still trying to find a way to produce a more proper click.

EDIT: I have not tested the results in exported NSFs.


Attachments:
h00_reset.ftm (2 Kb)
Posted: 2010-07-22 13:58 Reply | Quote
Rushjet1
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#7783
I just exported it to an NSF. It makes the squares pop, but not nearly as dramatically as in the FTM file (using NotsoFatso 0.86).

Posted: 2010-07-22 14:39 Reply | Quote
Mex

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#7785
Yeah, thanks for doing that, I guess the forum glitched on me.

As far as the Hxx and Ixx goes, I am very impressed. This method will be extremely helpful as far as MM9 and MM10 covers go, and will help with re-triggering notes quickly.

Hats off to ya man, I'm off to go do something with this right away.

Posted: 2010-09-12 00:35 Reply | Quote
kinkinkijkin

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#9478
Can you please do more?

Posted: 2010-09-13 12:47  (Last Edited: 2010-09-14 16:38) Reply | Quote
nicetas_c



Member for: 6133 days
Location: AB, CA
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#9561
Probably not for now, I have these soundtracks in my stack:

Castlevania 1/2/2J/3/3J/spin-offs
Metroid (FDS)
Kirby's Adventure
Megaman 1/2
Gimmick! (just wait)
M/RM7VRC6
Solstice

And I have these candidates:
Somari
Super Mario World (NES)
Just Breed
(Super) Contra
Journey to Silius
Legend of Zelda I/II
Megaman 3/4/5/6 (does that mean a Megaman pack? I do not know)

I am not an abusive dude for now either; This project was supposed to show extreme abuse of effects (hence the title) but it turned out that 900BPM is completely a different story; Thus this one along with M/RM7VRC6 are paused, and are very likely to go into hibernation for a few seasons, I believe.

Posted: 2010-09-14 01:40 Reply | Quote
KuroBit

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#9576
Very awesome o_o...

Posted: 2010-09-14 02:27 Reply | Quote
kinkinkijkin

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#9582
Kinkin wants finish :C

Posted: 2010-09-14 18:58 Reply | Quote
nintendude8

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#9620
'edit 8: this project is paused'

another discontinued project.

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