Posted: 2010-10-23 00:24 (Last Edited: 2010-10-23 00:40 )
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Rushjet1
Moderator
Member for: 6564 days Location: Atlanta, GA Status: Offline
#10733
also I edited the "Kev gryphon" song too, and neither is actually mine :P
edit: i did this awhile ago but should put it here anyway:
Attachments:
gamestartrj1edit.ftm (7 Kb)
danooct1
Member for: 6403 days Location: Dallas, TX Status: Offline
#10735
We'll use your Flood Man nicetas.
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Mex
Member for: 6194 days Location: Victoria, British Columbia Status: Offline
#10737
A few changes to Flood Man.
Attachments:
flood3.ftm (22 Kb)
TommyBoy
Member for: 5864 days Status: Offline
#10741
Wow, i'm really digging floodman's stage theme.
Posted: 2010-10-23 09:59 (Last Edited: 2010-10-23 10:47 )
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nicetas_c
Member for: 6135 days Location: AB, CA Status: Offline
#10742
Some errors here and there dang
Cmc: The cot_1.ftm one should be wily2edit.ftm where I modified SQ1 Pattern 03, called cot_1.ftm here because that version hasn't been optimized until this release.
Anyway...
GAME START : NC (tan_11), RJ1 (cot_2)
FLOOD
And more importantly:
SFX
And Mex: That doesn't help either, the 50% lead seldom likes vibrato in MM5
danooct1
Member for: 6403 days Location: Dallas, TX Status: Offline
#10746
might as well mark flood as bright green, we're using your version nicetas.
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nicetas_c
Member for: 6135 days Location: AB, CA Status: Offline
#10748
Wait a second...
FLOOD
It is currently too short IMO.
danooct1
Member for: 6403 days Location: Dallas, TX Status: Offline
#10750
well maybe you should extend it or some shit. it'd be horrible if you don't finish flood man.
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nicetas_c
Member for: 6135 days Location: AB, CA Status: Offline
#10753
Now I'm thinking of this...
INTRO
Since the intro now is way shorter than that before, I'm assuming that only one is needed.
danooct1
Member for: 6403 days Location: Dallas, TX Status: Offline
#10759
yes, let's please eliminate some more song's I've done.
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CodeLimit
Member for: 5857 days Status: Offline
#10773
Keep Intro 2! That's the best one.
tdude10
Member for: 5837 days Location: Manitoba, Canada Status: Offline
#10788
all i've done is listen to the songs, and my mind is coming up with so many good visions of the final product. in other words, WoW!
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CodeLimit
Member for: 5857 days Status: Offline
#10810
So, which boss theme is being used in the game? (Or is it different for English/Japanese releases?)
danooct1
Member for: 6403 days Location: Dallas, TX Status: Offline
#10814
We're using RushJet1's boss theme. There will be one OST.
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Posted: 2010-10-28 18:04 (Last Edited: 2010-10-28 18:05 )
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nicetas_c
Member for: 6135 days Location: AB, CA Status: Offline
#10827
Added RJ1's Special and Ending for slight justice.
CAPCOM
INTRO
TITLE
MENU
STAGE SELECT
GAME START
FLOOD
NOVA
GRYPHON
MAGE
MAGE ALT INTRO
MAGE ALT
KEVLAR *
SPRINT
AUGER *
NEURO
BOSS
STAGE CLEAR
GET WEAPON
SHOP
WILY CUTSCENE
WILY CASTLE
WILY 1
WILY 2
WILY 3
WILY 4
WILY BOSS
WILY MACHINE
WILY 5
WILY CAPSULE
ALL CLEAR
ENDING
CREDITS
SPECIAL
ENDLESS
GAME OVER
SFX
Legend:
Blank
To be retracked (i.e. an older version once existed but is scrapped EXCLUDING RELEASES BEFORE TAN_90.FTM)
Work in progress
Completed
Optimizing
Completed variant exists
*: Retracking in progress
Gryphon: Kev (tan_0), Kev (tan_11)
Mage Alt Intro: NC (tan_9), NC (cot_1)
Mage Alt: Mex (tan_9), RJ1 (cot_1)
Wily 4: NC (cot_1)^, Mex (tan_12)
Wily Capsule: NC (tan_6)^, RJ1 (tan_7)^
Game Start: NC (tan90), RJ1 (separate)
^: WIP
The soundtrack is closer and closer to completion. Meanwhile I was bored, and decided to design the layout (not tileset) of Wily 3.
Attachments:
cot_2.ftm (204 Kb)
mmtt_residue_2.zip (48 Kb)