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My Melodies And Covers. Posted: 2009-09-15 17:16 (Last Edited: 2010-05-19 14:42)
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Ryukenden

Member for: 6389 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#3723
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It's a my first small experiment with creation of music in style of SunSoft.In the future,if that else I shall compose, I shall place here.
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8-BIT MUSIC FUN
Attachments:
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fearmmc5.nsf (20 Kb)
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CracKman

Member for: 6474 days Location: Russia Status: Offline
#3724
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I actually thought that it will be a bit longer, but anyway so far it sounds pretty good
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Ryukenden

Member for: 6389 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#3725
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I think, for first time will go
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8-BIT MUSIC FUN |
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Posted: 2010-05-13 20:44 (Last Edited: 2010-05-23 13:26)
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Ryukenden

Member for: 6389 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6266
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Has decided to try to generate partially even sound N106 by means of VRC7. And here two songs from Famicom game " Erika To Satoru No Yume Bouken ".
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8-BIT MUSIC FUN
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Ryukenden

Member for: 6389 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6656
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What will tell on these covers of game "Erika To Satoru No Yume Bouken"?(see a post above)
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8-BIT MUSIC FUN |
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Posted: 2010-06-24 17:43 (Last Edited: 2010-06-24 17:48)
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8ilxli8

Member for: 5959 days Status: Offline
#6706
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erika_to_satoru_no_yume_boukenvrc7 sounded great, keep going!
i'm curious about your row:frame ratio, is there an advantage to using many rows, with fewer frames?
thanks for sharing.
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Posted: 2010-06-24 18:41 (Last Edited: 2010-06-24 18:54)
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Ryukenden

Member for: 6389 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#6708
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I think, that at use of more quantity of rows there is more probability to get the necessary tact or rhythm.
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8-BIT MUSIC FUN |