lol @ jetpack use. As for extra level, on the 2nd to last save point (where you have to bounce between the same walls waiting for a platform), where the 5th bunny stands, you can just punch the crumbly wall to your left and make it to the other side without waiting for the platform.
And thanks for the great optimal boss strategy. Gotta give that a try on a raw run.
Wow that was pretty impressive, except for the death in part 4 of the hard level... my video shows how to go that same way without taking damage, which is probably faster than waiting for the "game over" screen, etc
Wow that was pretty impressive, except for the death in part 4 of the hard level... my video shows how to go that same way without taking damage, which is probably faster than waiting for the "game over" screen, etc
Oh wow, I didn't realize that bat would kindly break the spikes so you could pass without taking a hit. Your way is indeed faster. Also the reason I died is because at first I thought I could pass that one part with 2 hits so I had to die to regain full health. Good lesson here for future runs.
Hey guys. I have stated it on other forums, but I am overwhelmed by the response SBP is getting. Thanks for all your comments!
Raijin, jrlepage, your runs were very entertaining.
Raijin wrote:
Oh wow, I didn't realize that bat would kindly break the spikes so you could pass without taking a hit.
To pull this off in the fastest way possible you may have to manipulate luck. The nose dive position and attack timing of red bats is obtained from the game's random number generator.
Raijin, jrlepage, your runs were very entertaining.
Thanks!
Here's my 2nd attempt at speedrunning the intro and part 1 of the game. I think things went much better this time around, I shaved 8 seconds off my previous attempt. Enjoy!
Oh wow, I didn't realize that bat would kindly break the spikes so you could pass without taking a hit.
To pull this off in the fastest way possible you may have to manipulate luck. The nose dive position and attack timing of red bats is obtained from the game's random number generator.
I see. Players might be able to make that one bat break the far end of the spikes instead of having to wait for the one underneath to come and do it as well.
I'm not entirely sure why, but you can glitch out the 4th bunny by launching the bat into the 1st bunny. Allowing you to get across quicker without having to wait for the platform.
(also attaching savestate2 incase it's needed)
Also, I found a SECRET! (savestate4)
[edit:]
Might as well include a savestate of the bigbat since I don't see it mentioned anywhere. Savestate3
Hi, I've finished the demo on my powerpak now and it was awesome! Really impressive to see a homebrew of such quality, and the soundtrack is excellent too!
Really good work both of you, I hope you will have time to finish it eventually. (It's also nice to see Gradualore's work being of use.)