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FamiTracker > General > Show Off Your Work > Super Bat Puncher Demo released Owner: miau New post
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Posted: 2011-06-03 01:58 Reply | Quote
TechEmporium

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#17891
You know; if any of you guys actually decide to program ROM chips & sell your own cartridges, I'm very sure you'd make a good profit; it's a well-made game with a well-made soundtrack (plus the fact that the whole story & character names give the game plenty of camp value,) so I'm sure that you guys would have lots of customers.

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Posted: 2011-06-03 03:55  (Last Edited: 2011-06-03 03:59) Reply | Quote
Im_a_Track_Man

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#17895
Yeah RetroZone Has all parts needed for Homebrews. they even sell homebrewed games there. Hell, I'll buy a modded nes GamePad just to add to the late 80's feel this game has, and it's AWWWWW-SOOOOOME!!!


Edit: now checking, this game might have to use an MMC3 Mapper, If it wasn't already known. if so I apologize.

Posted: 2011-06-03 10:25  (Last Edited: 2011-06-03 10:27) Reply | Quote
Kreese

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#17907
These are the carts that you could use as donor for making a cart of this game...

NES-SNROM...

I have used a Metroid cart as a donor, so that one I am sure about!!!

Posted: 2011-06-03 12:10 Reply | Quote
Dave
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#17908
heh yeah, seems everywhere is talking about it. at SUPERBATPUNCHER HQ we are collecting a big list of links covering the release, and there's over 30 that we've found so far. it's blowing my mind.

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Posted: 2011-06-03 17:00 Reply | Quote
Rushjet1
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#17913
can't wait for this to be finished.. come on miau finish it in 2 days gogoogogogogo

Posted: 2011-06-03 18:02 Reply | Quote
Mex

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#17914
how about 2 hours

Posted: 2011-06-03 20:10 Reply | Quote
jrlepage
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#17917
I've been trying to speedrun this game (very poorly, mind you), and I have come to the conclusion that this is a fun game to try and speedrun.

The controls feel a bit over sensitive though; sometimes I'll overshoot a jump, or undershoot it trying not to. Do you guys think this would be remedied with some SMB-like inertia?

Posted: 2011-06-03 21:21 Reply | Quote
Xyz_39808

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#17919
I think the overly sensitive motion is really suited towards the game play. Especially bouncing off walls.


Posted: 2011-06-03 21:49 Reply | Quote
jrlepage
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#17922
Haha, yeah maybe you're right. The wall boost move is one tricky bastart to pull of rapidly and effectively though!

Posted: 2011-06-03 23:13 Reply | Quote
Xyz_39808

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#17925
BTW, don't waste your time getting 999 coins.






I already did that for ya :D
(savestate opens in FCEUX)


Attachments:
super_bat_puncher_demo.fc1 (10 Kb)
Posted: 2011-06-03 23:31 Reply | Quote
jrlepage
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#17926
How the hell did you get up there? o.O

Posted: 2011-06-03 23:37 Reply | Quote
Im_a_Track_Man

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#17927
My question is "the hell's a .fc1?"

Posted: 2011-06-03 23:50 Reply | Quote
jrlepage
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#17928
Im_a_Track_Man wrote:
My question is "the hell's a .fc1?"

Xyz_39808 wrote:
(savestate opens in FCEUX)


Posted: 2011-06-04 00:17 Reply | Quote
Im_a_Track_Man

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#17929
oh didn't quite get that the first read. hmm.


Posted: 2011-06-04 02:22 Reply | Quote
Xyz_39808

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#17936
jrlepage wrote:
How the hell did you get up there? o.O

I guess you never got the jetpack? haha
RJ's got a vid of him doing the last level. Check that if you got stuck.

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