Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Action 52 Soundtrack Owner: nicetas_c New post
Page 2 of 2 Sort: Goto Page: << Previous [1] [2]
Posted: 2010-07-22 04:10  (Last Edited: 2011-06-02 01:51) Reply | Quote
TechEmporium

Avatar

Member for: 6038 days
Status: Offline

#7742
nicetas_c wrote:
Doommaster1994 wrote:
why should it be 64 Rows and 40 frames? Is it because it's less space?

Action 52 has a bad habit of looping songs in this way: The bass loops twice and the lead loops once only. Sometimes it falls into an endless leadless loop (#52/53 Cheetah Men). Sometimes it is not programmed properly, thus leading into a strange loop. #29 Slashers is an example of this, where the lead loops three times and th bass loops seven times, and that is why Slashers has 85 frames just to loop it properly. Sometimes it does not happen (#27 Non Human). Sometimes the leadless part is chorused (#3 Illuminator).

EDIT: 'Sometimes it is not programmed properly, thus leading into a strange loop.' It just happens even worse in #9.


Yeah; I've noticed that often even with other multi-carts. I've seen this happen in some odd multi-cart because the pirates wanted to save space in their ROM chip for more games; they wound up killing portions of the audio.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-12-29 18:34 Reply | Quote
nicetas_c



Member for: 6136 days
Location: AB, CA
Status: Offline

#12054
REBOOT

and I hardly believe that I am still working on this soundtrack

done #9, #14, #52 and some more optimizations (#7, #30 and so on)

Note: for #52 the in-game version starts from frame 06 and the intro starts from the beginning (frame 00)

01 02 03 04 05 06 07 08 09 10
11 12 13
14 15 16 17 18 19 20
21
22 23 24 25 26 27 28 29 30
31
32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52

AS A LATE CHRISTMAS PRESENT HERE IS A BITMAP FONT I MADE and it is NOT for FamiTracker


Attachments:
mm9.fon (3 Kb)
action_52.ftm (137 Kb)
Posted: 2011-06-01 08:04  (Last Edited: 2011-06-01 08:13) Reply | Quote
Doommaster1994

Avatar

Member for: 6009 days
Location: Seattle, WA
Status: Offline

#17854
I added in Timewarp Tickers but I don't know if nicetas_c wants me posting it on here. If not I'll remove it.


Attachments:
action_52.ftm (140 Kb)
Posted: 2011-06-01 10:51 Reply | Quote
danooct1

Avatar

Member for: 6404 days
Location: Dallas, TX
Status: Offline

#17856
FIVE MONTH BUMP FUCK YEAH!

_______________________
NO LONGER BREAKIN THE LAW
Posted: 2011-06-01 15:27 Reply | Quote
Doommaster1994

Avatar

Member for: 6009 days
Location: Seattle, WA
Status: Offline

#17859
If nicetas_c doesn't work on this anymore I 'may' take on his legacy for this but I don't know. Also, it may be surprising but I've never played this game before, only seen it.

Posted: 2011-06-02 01:52 Reply | Quote
TechEmporium

Avatar

Member for: 6038 days
Status: Offline

#17875
Why not continue it, then? danooct1 & I think this was worth the bump.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2011-06-02 09:14 Reply | Quote
Doommaster1994

Avatar

Member for: 6009 days
Location: Seattle, WA
Status: Offline

#17878
Well I could I'm just saying, I don't think nicetas_c would really appreciate me 'stealing' his work. I mean even if he was kind of an *** to me, he did help me out a lot which I really appreciate, though other times he told me to buzz off.

Page 2 of 2 Sort: Goto Page: << Previous [1] [2]