You know, finished, this would be AWESOME level music for a dungeon fighting type game for the nes. And could you please add some parts that are kinda dance-music-y? I wanna host a party with this.
A good thing being a moderator is that moderators can eliminate accidental double posts.
Both H00 and I00 give the 2A03 square channels a pop. H00 will freeze all pitch changes for that note, so you will hear a detuned pitch if you use H00 an 150 at the same time. I00 will not freeze the pitch change, but what it does otherwise is the same. Be extremely careful with pitch slides and H00/I00; they usually produce strange results.
Ignore the Z00/Z1C used in the example; I am still trying to find a way to produce a more proper click.
EDIT: I have not tested the results in exported NSFs.
Yeah, thanks for doing that, I guess the forum glitched on me.
As far as the Hxx and Ixx goes, I am very impressed. This method will be extremely helpful as far as MM9 and MM10 covers go, and will help with re-triggering notes quickly.
Hats off to ya man, I'm off to go do something with this right away.
And I have these candidates:
Somari
Super Mario World (NES)
Just Breed
(Super) Contra
Journey to Silius
Legend of Zelda I/II
Megaman 3/4/5/6 (does that mean a Megaman pack? I do not know)
I am not an abusive dude for now either; This project was supposed to show extreme abuse of effects (hence the title) but it turned out that 900BPM is completely a different story; Thus this one along with M/RM7VRC6 are paused, and are very likely to go into hibernation for a few seasons, I believe.