B00daW wrote: Wow, dude. I'm pretty sure I made sense and I surely did not think of some farce like Z80 multiplying chips?
See this:
B00daW wrote: ... If anything it would just need slightly more emulator host resources to be emulating two 2a03 environments simultaneously; while emulating the Z80 that times the two and handles the additional hardware.
That probably explains some of our misunderstanding.
B00daW wrote: Man, are you OK? You're also really talking in voluminous amounts of semi-coherent, verbose, well-spelled ranting in other threads.
I'm gonna take a break from this forum until I see you being a little more calm.
I was being calm; I'm just trying to understand what you're trying to say. All I want to know is whether or not we're on the same page in terms of understanding how the arcade system's emulation would affect the way that FamiTracker would have to be programmed. 
jsr wrote: Well the good thing about VGM is that you don't have to care about CPUs and hardware and stuff, all that's needed is a second set of 2A03 channels. It would be extremely simple to add.
If, at a later point, anyone would want to run things on the actual arcade hardware, then I'm sure that's possible to handle at that time. But before that I see no reasons to make things more complicated than necessary.
The second point was what I was trying to get at, but it's still good to know the first point here & that I was wrong to a certain extent. I do know that furrykef's trying something involving DK3 & I hope his work goes well (he's actually trying a software experiment with MAME to see if he can manipulate DK3's audio in a way that's compatible with the NES). I hope he follows through & it goes well, but who knows?
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