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Posted: 2014-08-26 01:58 Reply | Quote
kingcandy



Member for: 4595 days
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#61350
because I used to have an mp3 of it.

Posted: 2014-08-26 02:11  (Last Edited: 2014-08-26 23:34) Reply | Quote
poodlecock

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Member for: 4949 days
Location: !wow
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#61351
Ah, OK.

(Thanks for breaking the page count, FamiBeginner.)

EDIT: And OK, it's still broken 0_o

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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-09-07 13:05  (Last Edited: 2014-09-07 13:06) Reply | Quote
MrKyurem

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Member for: 4670 days
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#61624
I can't put my finger on what it is and that's really bugging me ;-;

also why is this project dead, too.

This is really good! I especially like the Sector 12 factory, but I feel that it looses its atmosphere half way through, so I re added the awesome that was Pulse 1 and the drum beat.

I also changed Sector 5 back to speed 6 because I really liked it that way.

My only problem with this project currently is that while all of the themes carry a similar theme, they don't feel like they fit together in the same game. Sector 7's Cave doesn't sound like the same game as the Title Theme, for example.

EDIT: On a side note, I fixed the page count!


Attachments:
ashesreborn_adding_that_bass.ftm (131 Kb)
Posted: 2014-09-07 20:57 Reply | Quote
ristar085

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Member for: 4404 days
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#61643
Everything is cool, but is there "good ending"?
Coin sound sounds like "Flappy Bird" , pretty good

Posted: 2014-09-08 00:30 Reply | Quote
kingcandy



Member for: 4595 days
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#61656
upon hearing the dixy remix for sector 11's map, I thought what would happen boss hog caught you in a celebraty speed trap?
(BTW, that's a dukes of hazard reference.)

Posted: 2014-09-09 00:42 Reply | Quote
poodlecock

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Member for: 4949 days
Location: !wow
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#61673
MrKyurem wrote:
I can't put my finger on what it is and that's really bugging me ;-;

also why is this project dead, too.

This is really good! I especially like the Sector 12 factory, but I feel that it looses its atmosphere half way through, so I re added the awesome that was Pulse 1 and the drum beat.

I also changed Sector 5 back to speed 6 because I really liked it that way.

My only problem with this project currently is that while all of the themes carry a similar theme, they don't feel like they fit together in the same game. Sector 7's Cave doesn't sound like the same game as the Title Theme, for example.

EDIT: On a side note, I fixed the page count!

On what? The page count bug? jrlepage has already found the root of the problem...

It's not dead, I've just been working on it privately and decided not to fix the post count until I had something worth sharing.

I'll probably keep the drum beat, now that you mention it, but I want something different for pulse 1. I've already filled it out in my private build.

I like it better speed 8, but it works well speed 6 as well... huh.

I don't particularly care if it doesn't sound like the same game; in fact it's kind of what I was aiming for =P It adds more to the surprise as you go on.

WHY DID YOU FIX THE PAGE COUNT?

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-09-11 15:52  (Last Edited: 2014-09-11 17:23) Reply | Quote
poodlecock

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Member for: 4949 days
Location: !wow
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#61780
As I probably won't work too much on it because school...

+ Added a few frames to some songs that weren't complete anyway
+ Sector 1 now loops but I don't think it's finished...
+ New unfinished songs: Drake/Julie's Final Boss adapted from CH3DD4R and Damian's Final Boss.
+ Added a few plot points

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Attachments:
ashesreborn.ftm (162 Kb)
Posted: 2014-09-12 18:18 Reply | Quote
kingcandy



Member for: 4595 days
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#61824
sectos 1 map theme sounds like the gym music from pokemon.

Posted: 2014-09-13 01:50 Reply | Quote
tdude10

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Member for: 5836 days
Location: Manitoba, Canada
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#61842
Hey, I know it's not really a contribution, but the Sector 12 boss theme really got me groovin... So I did what I do, and plugged all the tracks in to FL Studio and got mixy. Many reverbs and filters later, (and some added sub-bass if you have nice headphones or speakers) I uploaded it to soundcloud here if anyone's interested:

soundcloud.com/themoose13/lector-12-boss-battle

If creator has issue with this, I will take it down

Posted: 2014-09-13 01:56 Reply | Quote
poodlecock

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Member for: 4949 days
Location: !wow
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#61844
tdude10 wrote:
If creator has issue with this, I will take it down

The FTM wrote:
CC-BY-SA

Anyway, even though I would have preferred that you help me finished it as I'm almost out of ideas, neat little thing you got there =) Nice soundcloud, by the way =)

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-09-13 15:57 Reply | Quote
ristar085

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Member for: 4404 days
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#61856
i'm giving for you my "yo!" instrument for n163


Attachments:
yo.fti ( Kb)
Posted: 2014-09-13 19:16 Reply | Quote
poodlecock

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Member for: 4949 days
Location: !wow
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#61865
Too bad I'm not using N163 =(

I may find a way to adapt it though.

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Posted: 2014-09-13 19:49 Reply | Quote
ristar085

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#61868
just record it to .wav then import it as DPCM


Posted: 2014-09-13 20:01 Reply | Quote
ristar085

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#61869
ristar085 wrote:
just record it to .wav then import it as DPCM

or I will do it


Attachments:
yo_2a03.fti ( Kb)
Posted: 2014-09-14 01:36 Reply | Quote
poodlecock

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#61875
I will most likely not use the DPCM as my DPCM is full enough of drums xP

Thanks anyway.

_______________________
"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
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