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FamiTracker > General > Show Off Your Work > Megaman 3 hack music - Feedback needed! Owner: za909 New post
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Posted: 2014-11-19 22:05  (Last Edited: 2014-11-19 22:07) Reply | Quote
za909

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Member for: 5517 days
Location: Hungary
Status: Offline

#63727
Hey! I'm bumping this because the project has been going on since, and a couple new tracks have been added, changed around or removed.
Again, like discussed back in March, I don't want to upload an .ftm of this as long as it's not 100% finished. (Mostly non-looping tunes are missing like Wily Fortress intro, Victory, etc.)

You might be wondering what the weird samples are in Track 2. Well I wanted more DPCM than I could cram in by just replacing the junk data in the last two banks of the ROM (which sit fixed at $C000-$FFFF in the CPU, so the DPCM can read only from these banks) so I ripped the last 16kB of the ROM, and played it back in Famitracker as DPCM samples to see if there's anything useful created by playing code as sound. Turns out there are some tinreseting blips and blops in there. I believe Rockman 4 MI also does something like this.

All feedback is appreciated


Attachments:
music_template.nsf (34 Kb)
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