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FamiTracker > General > Show Off Your Work > Mario Paint - Fly Swatter Music [VRC6] Owner: Dr_Mustache New post
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Posted: 2014-02-18 01:51  (Last Edited: 2014-02-18 01:52) Reply | Quote
Fezuke

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#54557
I kinda forgot to say that these covers are friggin' awesome do0d! SOrry I got carried away with my question and forgot to tell you.

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Posted: 2014-02-18 01:55 Reply | Quote
Dr_Mustache

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#54559
Don't worry! I'm glad you liked it too.

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Posted: 2014-02-18 02:19 Reply | Quote
jrlepage
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#54564
I really like this cover set. Whenever I get around to hooking up my Famicom again, I'll be sure to record it.

I made a few corrections to tune #1 though. See if you can spot them!

Also, as a bonus, have my own cover of tune #2. I think yours is more accurate though (I didn't change the drum beat at the end, and I didn't bother with the Pxx to make it sound lower in pitch like you did). I remember making this a long time ago as a quick demo when MMC5 support came around (at the same time Sxx was implemented, incidentally).

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Posted: 2014-02-18 02:33  (Last Edited: 2014-02-18 02:42) Reply | Quote
Dr_Mustache

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#54566
In tune #1 I noticed the speed change, sounds a bit jumpy and the end of the last frame needed the F01 to jump seamlessly to frame 01, but I think it has a better approach to the real tempo of the song. Other than this, I didn't find anything else. Did I miss something?

I see your cover of tune #2 is still pretty accurate too, when did you make it? It's the second time I see this same song covered by someone else, the other one was FCM10 entry 83.

Lastly, I would love if you record these songs on your Famicom, I would appreciate it a lot!

EDIT: I see that your cover of Level 2 was made when 0.3.5 came out, this was around 2010 as I found out.

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Posted: 2014-02-18 02:44 Reply | Quote
jrlepage
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#54567
Yeah, some time around 2010, 2011 probably.

And yes, I changed the tempo to match the SPC a little better, but I had to introduce an extra frame every so often unfortunately.

The other things I changed is the chord that plays on rows 0x14, 0x18, 0x20, 0x24, 0x2C and 0x30, and I also introduced a longer wait between rows 0x0C and 0x14 in that same frame (though I haven't measured it against the SPC to make sure they match).

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Posted: 2014-02-18 02:56 Reply | Quote
Xyz_39808

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#54568
...





a bug crawled across my screen as I was studying the ftm

Posted: 2014-02-18 03:00  (Last Edited: 2014-02-18 03:01) Reply | Quote
Dr_Mustache

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#54569
About the chord changes, I see you lowered some notes by a semitone (the 2A03 pulses and VRC6 pulse 2). I was going to do the same but I was really surprised to see that in the original song, these notes had a distance of a semitone only, instead of a full tone (I mean, Pulse 1 from 2A03, for instance, originally has the notes G-2 and G#2 instead of F#2 and G#2 as you placed them in there).

It's just a simple mistake and I understand what you were going for, so to me it's okay, I appreciate your effort!

Also, a tip: Most notes are supposed to stop two frames before the next note. When I use alternate tempos, I also change the Sxx effects to match this condition. Changing the Sxx effects through most of the song can make the jumpiness less obvious.

EDIT:
Xyz_39808 wrote:
a bug crawled across my screen as I was studying the ftm

Hahah, nice, I can already imagine why.

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Posted: 2014-02-18 03:10 Reply | Quote
jrlepage
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#54570
Hm, you're right, Totaka did make that mistake! I guess I fixed Totaka's tune, not your cover. ;)

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Posted: 2014-02-18 03:12 Reply | Quote
Dr_Mustache

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#54571
Yeah, I guess that too! Thanks anyway. :D

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Posted: 2014-02-20 06:22 Reply | Quote
jrlepage
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#54690
I wrote:
Whenever I get around to hooking up my Famicom again, I'll be sure to record it.

Didn't take as long as I thought it would! Enjoy.

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Posted: 2014-02-20 06:26 Reply | Quote
Dr_Mustache

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#54692
Heh, thanks again. Do you see the giant smile in my avatar? Yeah, he's happy, as I am too.

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Posted: 2014-02-20 06:33 Reply | Quote
jrlepage
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#54693
Always happy to help!

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