Yes, the CPU runs at ~1.789MHz. (I think it's dividing a ~39MHz oscillator by 11- where did you read 22?)
I don't know what the SuperNSF documentation says, as I never used it. I measured Doggtales in a debugger, and it ran at ~112 cycles per write to $4011. I hadn't considered that it might be configurable. Here's two more measurements:
Is it possible to get the RAW PCM thing into FamiTracker? I only know 2 NES trackers with Raw PCM support.
I would apprechiate it if it would be possible to get in FamiTracker.
If not then its fine :>
The NES didn't have native support for PCM, so no it's not planned.
I just found out what SuperNSF got inside (Raw import Audacity), all samples seem saved in a store. But that doesnt make any sense....
How can be 4 channels mixed up into 1 with all Sample data, effects etc?!
Can somebody explain me this? Please?
The NES didn't have native support for PCM, so no it's not planned.
"Native support?" I mean it's used in a few games like Battletoads and Action 52 and the sesame street games, so it's able to do it at the time- just rare and generally inefficient.
Rushjet1: Yeah I mean native as in actual hardware support (such as Amiga etc) in contrast to manual CPU timed playback (which was already possible on most 8-bit machines in different ways).
The problem is that adding PCM support is a major task and it's likely easier to make a new driver from scratch then to add it to the existing one, and then there's all the trouble maintaining it. Using NSF v2 (or any suitable iNES mapper) would make it easier, but then I don't think I could do anything that's unique compared to what's already present in the other trackers so I don't really see the point.