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FamiTracker > General > Show Off Your Work > Frost Man - MM8 [ Sunsoft FME-7 / 5B ] Owner: Warheart New post
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Posted: 2013-04-22 20:03  (Last Edited: 2013-04-22 20:03) Reply | Quote
Milos

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Location: Poland
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#46918
(double post >.< )

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Posted: 2013-04-22 20:03 Reply | Quote
Milos

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#46919
Holy fuck. You are amazing.

Still, I don't know how to make instruments. o.o

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Posted: 2013-04-22 20:42 Reply | Quote
FamiPunk221



Member for: 4986 days
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#46921
Tried that in FamiTracker itself. Only 2a03 instruments pop up.

Posted: 2013-04-22 20:53 Reply | Quote
Mr_Master



Member for: 4977 days
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#46922
You have to set the instruments before importing the module, or else it won't work.

Posted: 2013-04-22 23:24 Reply | Quote
Mr_Master



Member for: 4977 days
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#46927
Im_a_Track_Man wrote:
You have to compile from source.


Sorry for this question but how do you do that?

Posted: 2013-04-23 00:01  (Last Edited: 2013-04-23 00:09) Reply | Quote
Warheart

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Member for: 4950 days
Location: Sweden
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#46929
Milos wrote:
I don't know how to make instruments. o.o


There are two methods:

1. You can clone the instruments that already exists (you can use my frost_man_5b.txt, template.txt or any other file with at least one 5B instrument).

How to clone instruments:
a) Right click on the 5B instrument and then choose 'Clone instrument'
or
b) Click on the 5B instrument you want to clone and then go to Instruments->Clone instrument


2. Like Mr_Master said, you have to set the instruments before importing the .txt file. I've uploaded a template which should hopefully be easy to understand...
Take a look at what 'MACROS' and 'INSTRUMENTS' does...

I prefer method 1, since it probably takes a lot less time than method 2, but idk...


Hope this helps...



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Attachments:
template.txt (1 Kb)
Posted: 2013-04-23 00:45 Reply | Quote
poodlecock

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Member for: 4855 days
Location: !wow
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#46935
quote=Im_a_Track_Man][quote=Slimeball][quote=Im_a_Track_Man]EDIT: OH... RIGHT... YOU can't save, now can you? (sadistic chuckle).[/quote]
Wow trololololer. ;(

Please tell us how to save like you did HERE

I'm watching you.[/quote]

you have to compile from source.

Remove lines 940-943 in FamitrackerDocs.cpp before doing so.[/quote]
Slimeball... please add this to your build... the epicness will be so great... *collapses from heart attack*

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Posted: 2013-04-23 04:28  (Last Edited: 2013-04-23 04:30) Reply | Quote
Im_a_Track_Man

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Member for: 5594 days
Location: Plantation, Florida
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#46942
Mr_Master wrote:
Im_a_Track_Man wrote:
You have to compile from source.


Sorry for this question but how do you do that?


1. Download Microsoft Visual C++ 2008 (Or any other C editor)

2. Load the FamitTracker source folder

3. Find FamitrackerDocs.cpp in whatever directory may pop up

4. Delete lines 940-943.

Optional (to get rid of the namco screech) wrote:
5. Find Soundgen.cpp in whatever directory may pop up

6. Ctrl+f namco

7. completely replace the code between the parentheses with TRUE (don't delete the parentheses)


8. compile.

(NOTE: THE DirectX C++ LIBRARIES NECESSARY FOR GRAPHICS ARE NOT INCLUDED WITH THE SOURCE. YOU HAVE TO DOWNLOAD AND INSTALL THESE YOURSELF. I DON'RT REMEMBER IF YOU DO THIS FIRST OR RIGHT BEFORE YOU COMPILE, BUT THEY ARE NEEDED FOR THE BUILDING TO WORK PROPERLY. IT FAILED THREE TIMES BEFORE I REALIZED WHAT WAS WRONG).

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Posted: 2013-04-23 04:47 Reply | Quote
Mr_Master



Member for: 4977 days
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#46945
Fine, thanks for the info. But I have encountered two problems:

1.- I am running Microsoft Visual Studio 2012(trial version) and I can't seem to find the compile option. Also, I think Visual C++ is somehow installed in my computer but I wasn't able to find it, so I'll reinstall.

2.- Once I get the DirectX C++ libraries, what do I do with them? Should I install them as you say or do I have to do something else?

Again, thanks for the info you provided, and any further help would be much appreciated!

Posted: 2013-04-23 05:42 Reply | Quote
Slimeball

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Member for: 5176 days
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#46950
poodlecock wrote:
Slimeball... please add this to your build... the epicness will be so great... *collapses from heart attack*

Egads, I have drooling fanboys now!

Here, just for you. <3


Attachments:
frostman.ftm (20 Kb)
sunsofttracker.rar (464 Kb)
Posted: 2013-04-23 20:37 Reply | Quote
Mr_Master



Member for: 4977 days
Status: Offline

#46967
Uhhh, Slimeball, am I also allowed to say thank you for that build? Because, if I am, thank you.

Also IaTM, thank you too for the pointers about compiling.

Posted: 2013-04-24 02:52  (Last Edited: 2013-04-24 03:57) Reply | Quote
poodlecock

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#46983
Slimeball wrote:
poodlecock wrote:
Slimeball... please add this to your build... the epicness will be so great... *collapses from heart attack*

Egads, I have drooling fanboys now!

Here, just for you. <3

N163 FIX + SUNSOFT 5B = SO. EPIC!!! *collapses from another heart attack*

But you forgot to add capability of saving S5B instruments and changing to S5B itself! D=

EDIT: My Sunsoft 5B docs

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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Attachments:
sunsoft5b.ftm (26 Kb)
Posted: 2013-04-24 04:45 Reply | Quote
Im_a_Track_Man

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#46989
That SMB2 may be the greatest thing ever done with the Sunsoft5B ever. You should have waited a year for the 5B cover democompo...



Like I'm doing with my 5B cover... (huehuehuehuehue)


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Posted: 2013-04-24 04:58 Reply | Quote
Mr_Master



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#46990
I was thinking the same when I uploaded the song. It was like:

"Hmmmm... I think something like this is worth for the 5B DemoCompo. I may not be doing well by uploading this song" and then I made a thread for it, and ruined my chances of using it, but still, reusing the same old module would be anti-ethical, in my opinion.

Thanks for the compliment, and looking forward to see your cover!

Posted: 2013-04-24 20:04 Reply | Quote
jrlepage
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Member for: 6439 days
Location: Canada
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#47007
The 5B expansion is far from being in a complete state, and should not be used for the time being.

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