MKSTAR26
Member for: 4782 days Location: A\/\V/\/A Status: Offline
#52535
how do I carry on with this
Attachments:
up.ftm (20 Kb)
Posted: 2013-11-24 02:48 (Last Edited: 2013-11-24 02:59 )
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bd2000
Member for: 5247 days Location: Southeast Asia Status: Offline
#52550
jump2urdoom.ftm : Guess what this is..
f_effect_speed1.ftm : Unfinished speed 1 remix of this .
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nicetas_c wrote:
What do we expect now, FTMs with one note?
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AlanSmithee
Member for: 4711 days Location: in a french province of bilingual country Status: Offline
#52555
guess where this power up theme is from.
Attachments:
guess.ftm (2 Kb)
Bari10
Member for: 5519 days Location: Texas Status: Offline
#52556
It's about 1:30 in the morning, and I just made this. Dunno what to call it, though.
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Attachments:
needanameforthis.ftm (5 Kb)
Posted: 2013-11-24 10:08 (Last Edited: 2013-11-24 10:09 )
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MKSTAR26
Member for: 4782 days Location: A\/\V/\/A Status: Offline
#52557
Call it 128Loop because I'm obviously just bubbling with originality
GoldenShower_2
Member for: 4788 days Status: Offline
#52561
Bari10 , your loop inspired me to do this. Don't know why.
Attachments:
wired.ftm (31 Kb)
FlavarDeixis
Member for: 4726 days Location: France Status: Offline
#52580
Wow...GoldenShower. Do You realise that you almost made a tr303 acid bass with instrment 14? Just set the pulse to 2 rather than 0, and fiddle with the pitch enveloppe...
Really interesting !
Posted: 2013-11-26 09:55 (Last Edited: 2013-11-26 10:03 )
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GoldenShower_2
Member for: 4788 days Status: Offline
#52591
FlavarDeixis , you can make these sounds by using custom clock speed. Default clock speed is 60 hz for NTSC, 50 hz for PAL. I just raised it to 120 hz. As a result, effects, such as arpeggios, will play at higher rate. Then, you need to create an instrument, and make a looped arpeggio with two different notes. You can do the same with duty cycles as well. Channel effects such as 2xx and 1xx don't work with arpeggios, so i used instrument pitch settings to make note sliding effects.
But, there is downsides. Most nsf players don't support custom clock speed. And i have no idea how this can be played on the real Nes hardware.
Teipiou
Member for: 4773 days Location: Finland Status: Offline
#52592
A short cover for a short song.
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Attachments:
loz_dungeonvrc6.ftm (11 Kb)
robro
Member for: 5168 days Status: Offline
#52598
Been a while, but I was just laid off so naturally all my free time is going into writing music again.
Might develop this further.
bd2000
Member for: 5247 days Location: Southeast Asia Status: Offline
#52610
Made a FamiTracker template for Pokemon RBY styled song mockups.
I decided to make (another) cover of Prof. Oak's intro.
_______________________
nicetas_c wrote:
What do we expect now, FTMs with one note?
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Attachments:
oak_rby.ftm (8 Kb)
Rozul_TheBlue
Member for: 4710 days Status: Offline
#52622
yes the phasing is intentional
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Attachments:
at_dooms_gate.ftm (6 Kb)
Posted: 2013-11-27 23:44 (Last Edited: 2013-11-27 23:45 )
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Rozul_TheBlue
Member for: 4710 days Status: Offline
#52623
oh hey ares, i see you used the exact same MM7 drum samples i used for my n163 cover of the mm2 stage select in "i dont think i even tried this time". cool
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"Siri, what's my name?"
"You're Bel, but you asked me to call you Lesbian Slime Dragon."
Posted: 2013-11-28 04:14 (Last Edited: 2013-11-28 04:15 )
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Im_a_Track_Man
Member for: 5699 days Location: Plantation, Florida Status: Offline
#52630
GoldenShower_2 wrote:
And i have no idea how this can be played on the real Nes hardware.
The PowerPak can play overclocked NSFs just fine up to a certain speed. This plays on my NES just fine.
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Posted: 2013-11-28 10:39 (Last Edited: 2013-11-28 18:37 )
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bd2000
Member for: 5247 days Location: Southeast Asia Status: Offline
#52633
Magic Mathematic by Sachen. You wouldn't want this game, unless you want to train your brain.
EDIT: Download link removed.